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Hippolyzer/hippolyzer/lib/proxy/objects.py

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from __future__ import annotations
import collections
import copy
import logging
import typing
import weakref
from typing import *
from hippolyzer.lib.base import llsd
from hippolyzer.lib.base.datatypes import UUID, TaggedUnion, Vector3
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from hippolyzer.lib.base.helpers import proxify
from hippolyzer.lib.base.message.message import Block
from hippolyzer.lib.base.namevalue import NameValueCollection
from hippolyzer.lib.base.objects import Object
from hippolyzer.lib.proxy.addons import AddonManager
from hippolyzer.lib.proxy.http_flow import HippoHTTPFlow
from hippolyzer.lib.proxy.message import ProxiedMessage
from hippolyzer.lib.proxy.templates import PCode, ObjectStateSerializer
if TYPE_CHECKING:
from hippolyzer.lib.proxy.region import ProxiedRegion
LOG = logging.getLogger(__name__)
class OrphanManager:
def __init__(self):
self._orphans: typing.Dict[int, typing.List[int]] = collections.defaultdict(list)
def clear(self):
return self._orphans.clear()
def untrack_orphan(self, obj: Object, parent_id: int):
if parent_id not in self._orphans:
return False
orphan_list = self._orphans[parent_id]
removed = False
if obj.LocalID in orphan_list:
orphan_list.remove(obj.LocalID)
removed = True
# List is empty now, get rid of it.
if not orphan_list:
del self._orphans[parent_id]
return removed
def collect_orphans(self, parent_localid: int) -> typing.Sequence[int]:
return self._orphans.pop(parent_localid, [])
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def track_orphan(self, obj: Object):
self.track_orphan_by_id(obj.LocalID, obj.ParentID)
def track_orphan_by_id(self, local_id, parent_id):
if len(self._orphans) > 100:
LOG.warning(f"Orphaned object dict is getting large: {len(self._orphans)}")
self._orphans[parent_id].append(local_id)
OBJECT_OR_LOCAL = typing.Union[Object, int]
class ObjectManager:
"""
Object manager for a specific region
TODO: This model does not make sense given how region->region object handoff works.
The ObjectManager has to notice when an ObjectUpdate for an object came from a
new region and update the associated region itself. It will not receive a KillObject
from the old region in the case of physical region crossings. Right now this means
physical objects or agents that physically cross a sim border get dangling object
references. This is not the case when they teleport, even across a small distance
to a neighbor, as that will send a KillObject in the old sim.
Needs to switch to one manager managing objects for a full session rather than one
manager per region.
"""
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def __init__(self, region: ProxiedRegion):
self._localid_lookup: typing.Dict[int, Object] = {}
self._fullid_lookup: typing.Dict[UUID, int] = {}
self._coarse_locations: typing.Dict[UUID, Vector3] = {}
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# Objects that we've seen references to but don't have data for
self.missing_locals = set()
self._region: ProxiedRegion = proxify(region)
self._orphan_manager = OrphanManager()
message_handler = region.message_handler
message_handler.subscribe("ObjectUpdate", self._handle_object_update)
message_handler.subscribe("ImprovedTerseObjectUpdate",
self._handle_terse_object_update)
message_handler.subscribe("CoarseLocationUpdate",
self._handle_coarse_location_update)
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message_handler.subscribe("ObjectUpdateCompressed",
self._handle_object_update_compressed)
message_handler.subscribe("ObjectUpdateCached",
self._handle_object_update_cached)
message_handler.subscribe("ObjectProperties",
self._handle_object_properties_generic)
message_handler.subscribe("ObjectPropertiesFamily",
self._handle_object_properties_generic)
region.http_message_handler.subscribe("GetObjectCost",
self._handle_get_object_cost)
message_handler.subscribe("KillObject",
self._handle_kill_object)
def __len__(self):
return len(self._localid_lookup)
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@property
def all_objects(self) -> typing.Iterable[Object]:
return self._localid_lookup.values()
@property
def all_avatars(self) -> typing.Iterable[Object]:
# This is only avatars within draw distance. Might be useful to have another
# accessor for UUID + pos that's based on CoarseLocationUpdate.
return (o for o in self.all_objects if o.PCode == PCode.AVATAR)
@property
def agent_positions(self) -> typing.Dict[UUID, Vector3]:
agent_positions: typing.Dict[UUID, Vector3] = {}
for agent_id, coarse_location in self._coarse_locations.items():
agent_positions[agent_id] = coarse_location
agent_obj = self.lookup_fullid(agent_id)
if agent_obj:
agent_positions[agent_id] = agent_obj.RegionPosition
return agent_positions
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def lookup_localid(self, localid) -> typing.Optional[Object]:
return self._localid_lookup.get(localid, None)
def lookup_fullid(self, fullid: UUID) -> typing.Optional[Object]:
local_id = self._fullid_lookup.get(fullid, None)
if local_id is None:
return None
return self.lookup_localid(local_id)
def _track_object(self, obj: Object, notify: bool = True):
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self._localid_lookup[obj.LocalID] = obj
self._fullid_lookup[obj.FullID] = obj.LocalID
# If it was missing, it's not missing anymore.
self.missing_locals -= {obj.LocalID}
self._parent_object(obj)
# Adopt any of our orphaned child objects.
for orphan_local in self._orphan_manager.collect_orphans(obj.LocalID):
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child_obj = self.lookup_localid(orphan_local)
# Shouldn't be any dead children in the orphanage
assert child_obj is not None
self._parent_object(child_obj)
if notify:
self._notify_object_updated(obj, set(obj.to_dict().keys()))
def _untrack_object(self, obj: Object):
former_child_ids = obj.ChildIDs[:]
for child_id in former_child_ids:
child_obj = self.lookup_localid(child_id)
assert child_obj is not None
self._unparent_object(child_obj, child_obj.ParentID)
# Place any remaining unkilled children in the orphanage
for child_id in former_child_ids:
self._orphan_manager.track_orphan_by_id(child_id, obj.LocalID)
assert not obj.ChildIDs
# Make sure the parent knows we went away
self._unparent_object(obj, obj.ParentID)
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# Do this last in case we only have a weak reference
del self._fullid_lookup[obj.FullID]
del self._localid_lookup[obj.LocalID]
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def _parent_object(self, obj: Object, insert_at_head=False):
if obj.ParentID:
parent = self.lookup_localid(obj.ParentID)
if parent is not None:
assert obj.LocalID not in parent.ChildIDs
# Link order is never explicitly passed to clients, so we have to do
# some nasty guesswork based on order of received initial ObjectUpdates
# Note that this is broken in the viewer as well, and there doesn't seem
# to be a foolproof way to get this.
idx = 0 if insert_at_head else len(parent.ChildIDs)
parent.ChildIDs.insert(idx, obj.LocalID)
parent.Children.insert(idx, obj)
obj.Parent = weakref.proxy(parent)
else:
self.missing_locals.add(obj.ParentID)
self._orphan_manager.track_orphan(obj)
obj.Parent = None
LOG.debug(f"{obj.LocalID} updated with parent {obj.ParentID}, but parent wasn't found!")
def _unparent_object(self, obj: Object, old_parent_id: int):
obj.Parent = None
if old_parent_id:
# Had a parent, remove this from the child list.
removed = self._orphan_manager.untrack_orphan(obj, old_parent_id)
old_parent = self.lookup_localid(old_parent_id)
if old_parent:
if obj.LocalID in old_parent.ChildIDs:
idx = old_parent.ChildIDs.index(obj.LocalID)
del old_parent.ChildIDs[idx]
del old_parent.Children[idx]
else:
# Something is very broken if this happens
LOG.warning(f"Changing parent of {obj.LocalID}, but old parent didn't correctly adopt, "
f"was {'' if removed else 'not '}in orphan list")
else:
LOG.debug(f"Changing parent of {obj.LocalID}, but couldn't find old parent")
def _update_existing_object(self, obj: Object, new_properties):
new_parent_id = new_properties.get("ParentID", obj.ParentID)
actually_updated_props = set()
if obj.LocalID != new_properties.get("LocalID", obj.LocalID):
# Our LocalID changed, and we deal with linkages to other prims by
# LocalID association. Break any links since our LocalID is changing.
# Could happen if we didn't mark an attachment prim dead and the parent agent
# came back into the sim. Attachment FullIDs do not change across TPs,
# LocalIDs do. This at least lets us partially recover from the bad state.
# Currently known to happen due to physical region crossings, so only debug.
new_localid = new_properties["LocalID"]
LOG.debug(f"Got an update with new LocalID for {obj.FullID}, {obj.LocalID} != {new_localid}. "
f"May have mishandled a KillObject for a prim that left and re-entered region.")
self._untrack_object(obj)
obj.LocalID = new_localid
self._track_object(obj, notify=False)
actually_updated_props |= {"LocalID"}
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old_parent_id = obj.ParentID
actually_updated_props |= obj.update_properties(new_properties)
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if new_parent_id != old_parent_id:
self._unparent_object(obj, old_parent_id)
self._parent_object(obj, insert_at_head=True)
# Common case where this may be falsy is if we get an ObjectUpdateCached
# that didn't have a changed UpdateFlags field.
if actually_updated_props:
self._notify_object_updated(obj, actually_updated_props)
def _normalize_object_update(self, block: Block):
object_data = {
"FootCollisionPlane": None,
"SoundFlags": block["Flags"],
"SoundGain": block["Gain"],
"SoundRadius": block["Radius"],
**dict(block.items()),
"TextureEntry": block.deserialize_var("TextureEntry", make_copy=False),
"NameValue": block.deserialize_var("NameValue", make_copy=False),
"TextureAnim": block.deserialize_var("TextureAnim", make_copy=False),
"ExtraParams": block.deserialize_var("ExtraParams", make_copy=False) or {},
"PSBlock": block.deserialize_var("PSBlock", make_copy=False).value,
"UpdateFlags": block.deserialize_var("UpdateFlags", make_copy=False),
"State": block.deserialize_var("State", make_copy=False),
**block.deserialize_var("ObjectData", make_copy=False).value,
}
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object_data["LocalID"] = object_data.pop("ID")
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# Empty == not updated
if not object_data["TextureEntry"]:
object_data.pop("TextureEntry")
# OwnerID is only set in this packet if a sound is playing. Don't allow
# ObjectUpdates to clobber _real_ OwnerIDs we had from ObjectProperties
# with a null UUID.
if object_data["OwnerID"] == UUID():
del object_data["OwnerID"]
del object_data["Flags"]
del object_data["Gain"]
del object_data["Radius"]
del object_data["ObjectData"]
return object_data
def _handle_object_update(self, packet: ProxiedMessage):
seen_locals = []
for block in packet['ObjectData']:
object_data = self._normalize_object_update(block)
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seen_locals.append(object_data["LocalID"])
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obj = self.lookup_fullid(object_data["FullID"])
if obj:
self._update_existing_object(obj, object_data)
else:
obj = Object(**object_data)
self._track_object(obj)
packet.meta["ObjectUpdateIDs"] = tuple(seen_locals)
def _normalize_terse_object_update(self, block: Block):
object_data = {
**block.deserialize_var("Data", make_copy=False),
**dict(block.items()),
"TextureEntry": block.deserialize_var("TextureEntry", make_copy=False),
}
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object_data["LocalID"] = object_data.pop("ID")
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object_data.pop("Data")
# Empty == not updated
if object_data["TextureEntry"] is None:
object_data.pop("TextureEntry")
return object_data
def _handle_terse_object_update(self, packet: ProxiedMessage):
seen_locals = []
for block in packet['ObjectData']:
object_data = self._normalize_terse_object_update(block)
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obj = self.lookup_localid(object_data["LocalID"])
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# Can only update existing object with this message
if obj:
# Need the Object as context because decoding state requires PCode.
state_deserializer = ObjectStateSerializer.deserialize
object_data["State"] = state_deserializer(ctx_obj=obj, val=object_data["State"])
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seen_locals.append(object_data["LocalID"])
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if obj:
self._update_existing_object(obj, object_data)
else:
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self.missing_locals.add(object_data["LocalID"])
LOG.debug(f"Received terse update for unknown object {object_data['LocalID']}")
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packet.meta["ObjectUpdateIDs"] = tuple(seen_locals)
def _handle_coarse_location_update(self, packet: ProxiedMessage):
self._coarse_locations.clear()
coarse_locations: typing.Dict[UUID, Vector3] = {}
for agent_block, location_block in zip(packet["AgentData"], packet["Location"]):
coarse_locations[agent_block["AgentID"]] = Vector3(
location_block["X"],
location_block["Y"],
# The z-axis is multiplied by 4 to obtain true Z location
# The z-axis is also limited to 1020m in height
# http://wiki.secondlife.com/wiki/CoarseLocationUpdate
location_block["Z"] * 4
)
self._coarse_locations.update(coarse_locations)
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def _handle_object_update_cached(self, packet: ProxiedMessage):
seen_locals = []
for block in packet['ObjectData']:
seen_locals.append(block["ID"])
obj = self.lookup_localid(block["ID"])
if obj is not None:
self._update_existing_object(obj, {
"UpdateFlags": block.deserialize_var("UpdateFlags", make_copy=False),
})
else:
self.missing_locals.add(block["ID"])
packet.meta["ObjectUpdateIDs"] = tuple(seen_locals)
def _normalize_object_update_compressed(self, block: Block):
# TODO: ObjectUpdateCompressed doesn't provide a default value for unused
# fields, whereas ObjectUpdate and friends do (TextColor, etc.)
# need some way to normalize ObjectUpdates so they won't appear to have
# changed just because an ObjectUpdate got sent with a default value
# Only do a shallow copy
compressed = copy.copy(block.deserialize_var("Data", make_copy=False))
# Only used for determining which sections are present
del compressed["Flags"]
ps_block = compressed.pop("PSBlockNew", None)
if ps_block is None:
ps_block = compressed.pop("PSBlock", None)
if ps_block is None:
ps_block = TaggedUnion(0, None)
compressed.pop("PSBlock", None)
if compressed["NameValue"] is None:
compressed["NameValue"] = NameValueCollection()
object_data = {
"PSBlock": ps_block.value,
# Parent flag not set means explicitly un-parented
"ParentID": compressed.pop("ParentID", None) or 0,
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"LocalID": compressed.pop("ID"),
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**compressed,
**dict(block.items()),
"UpdateFlags": block.deserialize_var("UpdateFlags", make_copy=False),
}
if object_data["TextureEntry"] is None:
object_data.pop("TextureEntry")
# Don't clobber OwnerID in case the object has a proper one.
if object_data["OwnerID"] == UUID():
del object_data["OwnerID"]
object_data.pop("Data")
return object_data
def _handle_object_update_compressed(self, packet: ProxiedMessage):
seen_locals = []
for block in packet['ObjectData']:
object_data = self._normalize_object_update_compressed(block)
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seen_locals.append(object_data["LocalID"])
obj = self.lookup_localid(object_data["LocalID"])
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if obj:
self._update_existing_object(obj, object_data)
else:
obj = Object(**object_data)
self._track_object(obj)
packet.meta["ObjectUpdateIDs"] = tuple(seen_locals)
def _handle_object_properties_generic(self, packet: ProxiedMessage):
seen_locals = []
for block in packet["ObjectData"]:
object_properties = dict(block.items())
if packet.name == "ObjectProperties":
object_properties["TextureID"] = block.deserialize_var("TextureID")
obj = self.lookup_fullid(block["ObjectID"])
if obj:
seen_locals.append(obj.LocalID)
self._update_existing_object(obj, object_properties)
else:
LOG.debug(f"Received {packet.name} for unknown {block['ObjectID']}")
packet.meta["ObjectUpdateIDs"] = tuple(seen_locals)
def _handle_kill_object(self, packet: ProxiedMessage):
seen_locals = []
for block in packet["ObjectData"]:
self._kill_object_by_local_id(block["ID"])
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seen_locals.append(block["ID"])
packet.meta["ObjectUpdateIDs"] = tuple(seen_locals)
def _kill_object_by_local_id(self, local_id: int):
obj = self.lookup_localid(local_id)
self.missing_locals -= {local_id}
child_ids: Sequence[int]
if obj:
AddonManager.handle_object_killed(self._region.session(), self._region, obj)
child_ids = obj.ChildIDs
else:
LOG.debug(f"Tried to kill unknown object {local_id}")
# If it had any orphans, they need to die.
child_ids = self._orphan_manager.collect_orphans(local_id)
# KillObject implicitly kills descendents
# This may mutate child_ids, use the reversed iterator so we don't
# invalidate the iterator during removal.
for child_id in reversed(child_ids):
# indra special-cases avatar PCodes and doesn't mark them dead
# due to cascading kill. Is this correct? Do avatars require
# explicit kill?
child_obj = self.lookup_localid(child_id)
if child_obj and child_obj.PCode == PCode.AVATAR:
continue
self._kill_object_by_local_id(child_id)
# Have to do this last, since untracking will clear child IDs
if obj:
self._untrack_object(obj)
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def _handle_get_object_cost(self, flow: HippoHTTPFlow):
parsed = llsd.parse_xml(flow.response.content)
if "error" in parsed:
return
for object_id, object_costs in parsed.items():
obj = self.lookup_fullid(UUID(object_id))
if not obj:
LOG.debug(f"Received ObjectCost for unknown {object_id}")
continue
obj.ObjectCosts.update(object_costs)
self._notify_object_updated(obj, {"ObjectCosts"})
def _notify_object_updated(self, obj: Object, updated_props: Set[str]):
AddonManager.handle_object_updated(self._region.session(), self._region, obj, updated_props)
def clear(self):
self._localid_lookup.clear()
self._fullid_lookup.clear()
self._coarse_locations.clear()
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self._orphan_manager.clear()
self.missing_locals.clear()
def request_object_properties(self, objects: typing.Union[OBJECT_OR_LOCAL, typing.Sequence[OBJECT_OR_LOCAL]]):
if isinstance(objects, (Object, int)):
objects = (objects,)
if not objects:
return
session = self._region.session()
local_ids = tuple((o.LocalID if isinstance(o, Object) else o) for o in objects)
# Don't mess with already selected objects
local_ids = tuple(local for local in local_ids if local not in session.selected.object_locals)
while local_ids:
blocks = [
Block("AgentData", AgentID=session.agent_id, SessionID=session.id),
*[Block("ObjectData", ObjectLocalID=x) for x in local_ids[:100]],
]
# Selecting causes ObjectProperties to be sent
self._region.circuit.send_message(ProxiedMessage("ObjectSelect", blocks))
self._region.circuit.send_message(ProxiedMessage("ObjectDeselect", blocks))
local_ids = local_ids[100:]
def request_missing_objects(self):
self.request_objects(self.missing_locals)
def request_objects(self, local_ids):
if isinstance(local_ids, int):
local_ids = (local_ids,)
if isinstance(local_ids, set):
local_ids = tuple(local_ids)
session = self._region.session()
while local_ids:
self._region.circuit.send_message(ProxiedMessage(
"RequestMultipleObjects",
Block("AgentData", AgentID=session.agent_id, SessionID=session.id),
*[Block("ObjectData", CacheMissType=0, ID=x) for x in local_ids[:100]],
))
local_ids = local_ids[100:]