Fix some local mesh issues
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@@ -75,7 +75,7 @@ class MeshUploadInterceptingAddon(BaseAddon):
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# Above, but for the local asset IDs
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local_mesh_asset_ids: List[UUID] = SessionProperty(list)
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def handle_init(self, session_manager):
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def handle_init(self, session_manager: SessionManager):
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# Other plugins can add to this list to apply transforms to mesh
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# whenever it's uploaded.
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self.remangle_local_mesh(session_manager)
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@@ -84,6 +84,9 @@ class MeshUploadInterceptingAddon(BaseAddon):
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async def set_local_mesh_target(self, session: Session, region: ProxiedRegion):
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"""Set the currently selected object as the target for local mesh"""
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parent_object = region.objects.lookup_localid(session.selected.object_local)
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if not parent_object:
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show_message("Nothing selected")
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return
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linkset_objects = [parent_object] + parent_object.Children
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old_locals = self.local_mesh_target_locals
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@@ -208,12 +211,14 @@ class MeshUploadInterceptingAddon(BaseAddon):
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}
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)
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show_message("Applying local mesh")
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# Even if we're not in local mesh mode, we want the upload cost for
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# our mangled mesh
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elif self.mesh_manglers:
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flow.request.content = llsd.format_xml(payload)
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show_message("Mangled upload cost request")
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elif cap_data.cap_name == "NewFileAgentInventoryUploader":
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# Don't bother looking at this if we have no manglers
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if self.mesh_manglers:
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if not self.mesh_manglers:
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return
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# Depending on what asset is being uploaded the body may not even be LLSD.
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if not flow.request.content or b"mesh_list" not in flow.request.content:
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