updated PCode() while it was fresh in my mind to do so. now it's useful
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@@ -494,25 +494,12 @@ class Object(object):
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class PCode(object):
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""" classifying the PCode of objects """
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def __init__(self, pcode):
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""" just a simple map """
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# http://wiki.secondlife.com/wiki/PCode
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self.Primitive = 9 # 0x09
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self.Avatar = 47 # 0x2F
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self.Grass = 95 # 0x5F
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self.NewTree = 111 # 0x6F
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self.ParticleSystem = 143 # 0x8F
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self.Tree = 255 # 0xFF
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self.types = {9: 'Primitive', 47: 'Avatar', 95: 'Grass', 111: 'NewTree', 143: 'ParticleSystem', 255: 'Tree'}
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if pcode: self.get_type(pcode)
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def get_type(self, pcode):
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return self.types[pcode]
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Primitive = 9 # 0x09
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Avatar = 47 # 0x2F
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Grass = 95 # 0x5F
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NewTree = 111 # 0x6F
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ParticleSystem = 143 # 0x8F
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Tree = 255 # 0xFF
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class CompressedUpdateFlags(object):
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""" map of ObjectData.Flags """
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