Files
Hippolyzer/pyogp/lib/base/message/message_system.py

297 lines
12 KiB
Python

from zope.component import getGlobalSiteManager
gsm = getGlobalSiteManager()
from pyogp.lib.base.data import msg_tmpl, msg_details
from pyogp.lib.base.message.message_llsd_builder import LLSDMessageBuilder
from pyogp.lib.base.message.message_template_parser import MessageTemplateParser
from pyogp.lib.base.message.message_template_builder import MessageTemplateBuilder
from pyogp.lib.base.message.message_template_reader import MessageTemplateReader
from pyogp.lib.base.message.message_template_dict import TemplateDictionary
from pyogp.lib.base.message.message_dict import MessageDictionary
from pyogp.lib.base.message.circuitdata import CircuitManager
from pyogp.lib.base.message.message_types import PacketLayout, PackFlags,\
MsgType, sizeof
from pyogp.lib.base.message.data_unpacker import DataUnpacker
from pyogp.lib.base.message.data_packer import DataPacker
from pyogp.lib.base.message.net import *
class MessageSystem(object):
def __init__(self, port):
#holds the details of the message, or how the messages should be sent,
#built, and read
self.send_buffer = ''
self.send_flags = PackFlags.LL_NONE
self.send_reliable = False
self.reliable_params = {}
self.message_details = None
self.builder = None
self.reader = None
self.circuit_manager = CircuitManager()
self.port = port
self.socket = None
#the ID of the packet we most recently received
self.receive_packet_id = -1
self.llsd_builder = LLSDMessageBuilder()
#self.llsd_reader = LLSDMessageReader()
self.message_dict, template_dict = self.load_template(msg_tmpl, msg_details)
self.template_builder = MessageTemplateBuilder(template_dict)
self.template_reader = MessageTemplateReader(template_dict)
self.socket = start_udp_connection(self.port)
self.unpacker = DataUnpacker()
self.packer = DataPacker()
def load_template(self, template_file, details_file):
#use the parser to load the message_template.msg message templates
parser = MessageTemplateParser(msg_tmpl)
template_list = parser.message_templates
return MessageDictionary(details_file), TemplateDictionary(template_list)
def find_circuit(self, host):
circuit = self.circuit_manager.get_circuit(host)
if circuit == None:
#there is a case where we want to return None,
#when the last packet was protected
circuit = self.circuit_manager.add_circuit(host, self.receive_packet_id)
return circuit
def receive_check(self):
#determine if we have any messages that can be received through UDP
#also, check and decode the message we have received
#just sets it to the last reader we used
self.reader = self.template_reader
valid_packet = False
acks = 0
recv_reliable = False
while True:
recv_reliable = False
msg_buf, msg_size = receive_packet(self.socket)
#we have a message
if msg_size > 0:
#determine packet flags
flag = ord(msg_buf[0])
self.receive_packet_id = \
self.unpacker.unpack_data(msg_buf,MsgType.U32, 1)
#determine sender
host = get_sender()
circuit = self.find_circuit(host)
#ACK_FLAG - means the incoming packet is acking some old packets of ours
if flag & PackFlags.LL_ACK_FLAG:
#apparently, the number of acks is stored at the end
#msg_size -= 1
#acks += msg_buf[msg_size]
#2 == packet ID size, 6 = min packet size
#msg_size -= acks * 2 + 6
#looop
#read the packet ID of the packets that the incoming packet is acking
#tell the circuit that the packet with ID has been acked
#end loop
#if the circuit has no unacked packets, remove it from unacked circuits
pass
#RELIABLE - means the message wants to be acked by us
if flag & PackFlags.LL_RELIABLE_FLAG:
recv_reliable = True
#RESENT - packet that wasn't previously acked was resent
if flag & PackFlags.LL_RESENT_FLAG:
#check if its a duplicate and the sender messed up somewhere
#case - ack we sent wasn't received by the sender
pass
valid_packet = self.template_reader.validate_message(msg_buf, msg_size)
#make sure packet validated correctly
if valid_packet == True:
#Case - UseCircuitCode - only packet allowed to be valid on an unprotected circuit
if circuit == None:
valid_packet = False
continue
#Case - trusted packets can only come in over trusted circuits
elif circuit.is_trusted() and \
self.template_reader.is_trusted() == False:
valid_packet = False
continue
#Case - make sure its not a banned packet
#...
valid_packet = self.template_reader.read_message(msg_buf)
#make sure packet was read correctly (still valid)
if valid_packet == True:
if recv_reliable == True:
circuit.collect_ack(self.receive_packet_id)
#we are attempting to get a single packet, so break once we get it
#or we have no more messages to read
if valid_packet == True and msg_size > 0:
break
#now determine if the packet we got was valid (and therefore is stored
#in the reader)
if valid_packet == False:
self.template_reader.clear_message()
return valid_packet
def send_reliable(self, host, retries, message_buf=None):
""" Wants to be acked """
#sets up the message so send_message will add the RELIABLE flag to
#the message
self.send_reliable = True
unacked_packet.buffer[PacketLayout.PHL_FLAGS] |= PackFlags.LL_RELIABLE_FLAG
self.reliable_params = {}
self.reliable_params['retries'] = retries
send_message(host)
def send_retry(self, host, message_buf=None):
""" This is a retry because we didn't get acked """
#sets up the message so send_message will add the RETRY flag to it
unacked_packet.buffer[PacketLayout.PHL_FLAGS] |= PackFlags.LL_RESENT_FLAG
send_message(host, message_buf)
def send_message_llsd(self, host, name, message):
""" sends an llsd message without going through builder """
pass
def send_message(self, host, message_buf=None):
""" Sends the message that is currently built to the desired host """
message_size = -1
#make sure host is OK (ip and address aren't null)
if host.is_ok() == False:
return
#build it if it isn't built
if message_buf == None:
if self.builder.is_built() == False:
message_buf, message_size = self.builder.build_message()
else:
message_buf = self.self.builder.current_msg
#use circuit manager to get the circuit to send on
circuit = self.find_circuit(host)
#also, sends as many acks as we can onto the end of the packet
#acks are just the packet_id that we are acking
ack_count = len(circuit.acks)
if ack_count > 0:
self.send_flags |= PackFlags.LL_ACK_FLAG
for packet_id in circuit.acks:
pack_id = self.packer.pack_data(packet_id, MsgType.MVT_S32)
message_buf += pack_id
append_ack_count = self.packer.pack_data(ack_count, MsgType.MVT_U8)
message_buf += append_ack_count
self.send_buffer = ''
#put the flags in the begining of the data
self.send_buffer += self.packer.pack_data(self.send_flags, MsgType.MVT_U8)
#set packet ID
self.send_buffer += self.packer.pack_data(circuit.next_packet_id(), \
MsgType.MVT_S32)
if self.send_reliable == True:
if circuit.unack_packet_count <= 0:
self.circuit_manager.unacked_circuits[host] = circuit
circuit.add_reliable_packet(self.socket, self.send_buffer, \
len(self.send_buffer), \
self.reliable_params)
#now that the pre-message data is added, add the real data to the end
self.send_buffer += message_buf
#TODO: remove this when testing a network
#send_packet(self.socket, self.send_buffer, host)
self.send_reliable = False
self.reliable_params = {}
def process_acks(self):
""" resends all of our messages that were unacked, and acks all
the messages that others are waiting to be acked. """
#send the ones we didn't get acked
resend_all_unacked()
#send the acks we didn't reply to
send_acks()
def resend_all_unacked(self):
""" Resends all packets sent that haven't yet been acked. """
#now_time = get_time_now()
#go through all circuits in the map
for circuit in self.circuit_manager.unacked_circuits.values():
for unacked_packet in circuit.unacked_packets.values():
unacked_packet.retries -= 1
#is this correct? should it be serialized or something?
self.reset_send_buffer()
self.send_buffer += unacked_packet.buffer
send_retry(unacked_packet.host, unacked_packet.retries)
if unacked_packet.retries <= 0:
circuit.final_retry_packets[packet.packet_id] = unacked_packet
del circuit.unacked_packets[unacked_packet.packet_id]
#final retries aren't resent, they are just forgotten about. boo
#for unacked_packet in circuit.final_retry_packets.values():
# if now_time > unacked_packet.expiration_time:
# del circuit.final_retry_packets[unacked_packet.packet_id]
def send_acks(self, host):
""" Acks all packets received that we haven't acked yet. """
for circuit in self.circuit_manager.circuit_map.values():
acks_this_packet = 0
for packet_id in circuit.acks:
if acks_this_packet == 0:
new_message("PacketAck")
next_block("Packets")
add_data("ID", packet_id, MsgType.U32)
acks_this_packet += 1
if acks_this_packet > 250:
send_message(circuit.host)
acks_this_packet = 0
if acks_this_packet > 0:
send_message(circuit.host)
circuit.acks.clear()
#the following methods are for a higher-level api
#new_message is important because it selects the correct builder
def new_message(self, message_name):
if self.message_dict[message_name] == None:
return
flavor = self.message_dict.get_message_flavor(message_name)
if flavor == 'template':
self.builder = self.template_builder
elif flavor == 'llsd':
self.builder = self.llsd_builder
self.send_reliable = False
self.builder.new_message(message_name)
def next_block(self, block_name):
self.builder.next_block(block_name)
def add_data(self, var_name, data, data_type):
self.builder.add_data(var_name, data, data_type)