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LSL-Scripts/Opensim exploding wall and grenade/Opensim exploding wall and grenade/Wall/SetWallAlpha_ButtonScript.lsl

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2015-08-09 16:54:31 -05:00
// :SHOW:
// :CATEGORY:Explosion
// :NAME:Opensim exploding wall and grenade
// :AUTHOR:Steven Thompson
// :KEYWORDS:
// :CREATED:2015-04-23 13:48:06
// :EDITED:2015-04-23 12:48:06
// :ID:1076
// :NUM:1749
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// Allows the destructible wall's alpha to be changed via button click
// Use: Apply this script to a button to change the wall's aplha; I called mine SetWallAlphaButton.
// :CODE:
// Copyright 2015 ARL
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//
//http://www.apache.org/licenses/LICENSE-2.0
//
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
// limitations under the License.
integer setWallAlphaButtonChannel = -88;
default
{
state_entry()
{
}
touch_start(integer num_detected)
{
llRegionSay(setWallAlphaButtonChannel, ""); // Send an empty message to DestructibleWall_Brick that makes it change its alpha
}
}