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LSL-Scripts/Helicopter scripts/Helicopter Scripts/Object/controller.lsl

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2015-08-09 16:54:31 -05:00
// :CATEGORY:Helicopter
// :NAME:Helicopter scripts
// :AUTHOR:Anonymous
// :CREATED:2013-09-06
// :EDITED:2013-09-18 15:38:54
// :ID:377
// :NUM:521
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// controller
// :CODE:
////////////////////////////////////////////////////////////////
integer HUD = 87654567; // the secret channel the HUD is own
float ROTATION_RATE = 1.0; // Rate of turning
float FWD_THRUST = 25; // Forward thrust motor force
float BACK_THRUST = 25; // Backup thrust
float VERTICAL_THRUST = 15;
vector linear_motor = <0,0,0>; // Keep a running linear motor value for better response
default {
// this runs first after a reset
state_entry() {
llListen(HUD,"","",""); // listen for HUD commands
llListen(0,"",llGetOwner(),""); // listen for owner on channel 0
llSitTarget(<0.1, 0.0, 1.95>, ZERO_ROTATION);
llSetVehicleType(VEHICLE_TYPE_AIRPLANE);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.5);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 100);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 100);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 0.2);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 10);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.2);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.1);
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <5,5,5>);
llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <10,10,10>);
llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, 0.0);
llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.0);
llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 1.0);
llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.2);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 3.0);
llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 1.0);
llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 0.75);
llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.05);
llSetCameraEyeOffset(<-7.0, 0.0, 3.0>);
llSetSitText("RAH-66");
llSetCameraAtOffset(<0.5, 0, 0>);
}
changed(integer change) {
if (change & CHANGED_LINK) {
key agent = llAvatarOnSitTarget();
if (agent) {
if (agent != llGetOwner()) {
// only the owner can use this vehicle
llSay(0, "You aren't the owner of this Comanche.");
llUnSit(agent);
llPushObject(agent, <0,0,10>, ZERO_VECTOR, FALSE);
} else {
// driver is entering the vehicle
llOwnerSay("type 'start' to begin fying");
// llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);
}
} else {
// driver is getting up
llSetStatus(STATUS_PHYSICS, FALSE);
llReleaseControls();
}
}
}
listen(integer channel, string name, key id, string message)
{
if(llToLower(message) == "start") {
// owner or HUD spoke 'STart' or START or start
llMessageLinked(LINK_SET,0,"start",""); // send to any other scripts
llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS);
} else if (llToLower(message) == "stop") {
llMessageLinked(LINK_SET,0,"stop",""); // send 'stop' to any other scripts
llSetStatus(STATUS_PHYSICS, FALSE);
llReleaseControls();
}
}
run_time_permissions(integer perm) {
if (perm & PERMISSION_TAKE_CONTROLS) {
llSetStatus(STATUS_PHYSICS, TRUE);
llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT | CONTROL_UP | CONTROL_DOWN, TRUE, FALSE);
}
}
link_message(integer sender_number, integer number, string message, key id)
{
// incoming link messages appar here, so you can control this script from other scripts.
}
control(key id, integer level, integer edge) {
if(level & (CONTROL_LEFT | CONTROL_ROT_LEFT)) {
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <-ROTATION_RATE,0,0>);
} else if (edge & (CONTROL_LEFT | CONTROL_ROT_LEFT)) {
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0,0,0>);
}
if(level & (CONTROL_RIGHT | CONTROL_ROT_RIGHT)) {
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <ROTATION_RATE,0,0>);
} else if (edge & (CONTROL_RIGHT | CONTROL_ROT_RIGHT)) {
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0,0,0>);
}
if(level & CONTROL_FWD) {
linear_motor.x = FWD_THRUST;
} else if (edge & CONTROL_FWD) {
linear_motor.x = 0;
}
if(level & CONTROL_BACK) {
linear_motor.x = -BACK_THRUST;
} else if (edge & CONTROL_BACK) {
linear_motor.x = 0;
}
if(level & CONTROL_UP) {
linear_motor.z = VERTICAL_THRUST;
} else if (edge & CONTROL_UP) {
linear_motor.z = 0;
}
if(level & CONTROL_DOWN) {
linear_motor.z = -VERTICAL_THRUST;
} else if (edge & CONTROL_DOWN) {
linear_motor.z = 0;
}
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, linear_motor);
}
}