Fred Beckhusen

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Fred Beckhusen
2019-03-17 23:41:07 -05:00
parent 45eefedef1
commit 5a21e18d9e
561 changed files with 920 additions and 877 deletions

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// :CATEGORY:Animal
// :NAME:Low_lag_Follower_script_for_animals
// :AUTHOR:Ferd Frederix
// :AUTHOR:Fred Beckhusen (Ferd Frederix)
// :CREATED:2011-08-04 16:17:15.970
// :EDITED:2013-09-18 15:38:56
// :ID:496
@@ -13,7 +13,7 @@ See http://phazedemesnes.blogspot.com/2011/02/herding-behaviour-in-animals-in-se
// You put a vector offset in the description of each "bird". They will follow that spot as an offset from a prim named 'Chaser'. The speed is controlled by a single variable in the notecard line. It can move very quickly.
//
// When the birds lead or follow the chaser prim, they swing wildly out. If you route has many zig zags, they would fly like a flock.
//
//
See http://phazedemesnes.blogspot.com/2011/02/herding-behaviour-in-animals-in-second.html for a description of this behavior using this script.
//
// This is the Follower script. It goes in multiple birds or other animal

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@@ -1,6 +1,6 @@
// :CATEGORY:Animal
// :NAME:Low_lag_Follower_script_for_animals
// :AUTHOR:Ferd Frederix
// :AUTHOR:Fred Beckhusen (Ferd Frederix)
// :CREATED:2011-08-04 16:17:15.970
// :EDITED:2013-09-18 15:38:56
// :ID:496
@@ -11,7 +11,7 @@
// This Chaser Script goes into an invisible prim. Make it large and visible at first. or you will certainly have an invisible, tiny, hard to catch prim wandering your sim!
// :CODE:
// Primchaser script
// Author: Fred Beckhusen (Ferd Frederix)