Fred Beckhusen
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@@ -1,6 +1,6 @@
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// :CATEGORY:Animal
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// :NAME:Low_lag_Follower_script_for_animals
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// :AUTHOR:Ferd Frederix
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// :AUTHOR:Fred Beckhusen (Ferd Frederix)
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// :CREATED:2011-08-04 16:17:15.970
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// :EDITED:2013-09-18 15:38:56
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// :ID:496
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@@ -13,7 +13,7 @@ See http://phazedemesnes.blogspot.com/2011/02/herding-behaviour-in-animals-in-se
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// You put a vector offset in the description of each "bird". They will follow that spot as an offset from a prim named 'Chaser'. The speed is controlled by a single variable in the notecard line. It can move very quickly.
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//
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// When the birds lead or follow the chaser prim, they swing wildly out. If you route has many zig zags, they would fly like a flock.
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//
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//
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See http://phazedemesnes.blogspot.com/2011/02/herding-behaviour-in-animals-in-second.html for a description of this behavior using this script.
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//
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// This is the Follower script. It goes in multiple birds or other animal
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@@ -1,6 +1,6 @@
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// :CATEGORY:Animal
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// :NAME:Low_lag_Follower_script_for_animals
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// :AUTHOR:Ferd Frederix
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// :AUTHOR:Fred Beckhusen (Ferd Frederix)
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// :CREATED:2011-08-04 16:17:15.970
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// :EDITED:2013-09-18 15:38:56
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// :ID:496
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@@ -11,7 +11,7 @@
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// This Chaser Script goes into an invisible prim. Make it large and visible at first. or you will certainly have an invisible, tiny, hard to catch prim wandering your sim!
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// :CODE:
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// Primchaser script
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// Author: Fred Beckhusen (Ferd Frederix)
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