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71
Vote/Vote Script/Vote script.txt
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71
Vote/Vote Script/Vote script.txt
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// Voting script, only allows one vote per avi
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// @author JB Kraft
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// script from http://wiki.secondlife.com/wiki/Vote_Simple
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// creative commons license
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// ------------------------------------------------------------------------
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// Feb 16, 2008 v1.1 - one avi, one vote
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// Feb 14, 2008 v1.0 - simple voting, orig code
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// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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// this message will be IM'd to the voter after they vote
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string g_THANKS_MSG = "Thanks for voting";
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// this will be in the hover text over the prim
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string g_HOVER_TEXT = "Vote for Me iF YOU LIKE my SIM, Thanks";
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// -- dont need to edit anything below here probably unless you want to change
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// how the message is delivered when someone votes. see: touch_start --
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integer g_VOTES = 0;
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// list of avis that voted
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list g_VOTERS;
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// ------------------------------------------------------------------------
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update()
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{
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llSetText( g_HOVER_TEXT + "\n" + (string)g_VOTES + " votes", <0,1,0>, 1.0 );
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}
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// ------------------------------------------------------------------------
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integer addVote( key id )
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{
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// check memory and purge the list if we are getting full
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if( llGetFreeMemory() < 1000 ) {
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g_VOTERS = [];
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}
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// make sure they have not voted already
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if( llListFindList( g_VOTERS, [id] ) == -1 ) {
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g_VOTES++;
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g_VOTERS = (g_VOTERS=[]) + g_VOTERS + [id];
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update();
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return TRUE;
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}
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return FALSE;
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}
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// ------------------------------------------------------------------------
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// D E F A U L T
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// ------------------------------------------------------------------------
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default
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{
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// --------------------------------------------------------------------
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state_entry()
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{
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update();
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}
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// --------------------------------------------------------------------
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touch_start(integer total_number)
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{
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integer i;
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for( i = 0; i < total_number; i++ ) {
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if( addVote( llDetectedKey(i))) {
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if( g_THANKS_MSG != "" ) {
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// uncomment one and only one of these next 3 lines
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//llWhisper( 0, g_THANKS_MESSAGE );
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//llSay( 0, g_THANKS_MSG );
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llInstantMessage( llDetectedKey(i), g_THANKS_MSG );
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}
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}
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}
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}
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}
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