removed useless _ folders
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3
Aim_Detection/Aim_Detection.sol
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3
Aim_Detection/Aim_Detection.sol
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<Solution name="Aim_Detection">
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<Project name="Aim_Detection" path="Aim_Detection\Aim_Detection.prj" active="true"/>
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</Solution>
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6
Aim_Detection/Aim_Detection/Aim_Detection.prj
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Aim_Detection/Aim_Detection/Aim_Detection.prj
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<Project name="Aim_Detection" guid="D89B644D-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D89B6545-6C00-1014-B904-200204C60A89">
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<Script name="Aim_Detection_1.lsl" guid="D89B7F6C-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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39
Aim_Detection/Aim_Detection/Object/Aim_Detection_1.lsl
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39
Aim_Detection/Aim_Detection/Object/Aim_Detection_1.lsl
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// :CATEGORY:Combat
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// :NAME:Aim_Detection
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// :AUTHOR:Unrevoked Clarity
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// :CREATED:2010-12-27 12:46:31.257
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// :EDITED:2013-09-18 15:38:47
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// :ID:21
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// :NUM:31
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// This script detects who's aiming at you with mouselook
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// :CODE:
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//This script was designed by Han Shuffle
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//Cleaned up a bit by another resident.
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//Cleaned up some more by another resident.
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default
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{
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state_entry()
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{
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llSetText("", <1.0, 1.0, 1.0>, 1.0);
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llSensorRepeat("", "", AGENT, 90, PI, 0.1);
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}
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sensor(integer n)
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{
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integer i;
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