removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Ambient_Sound">
<Project name="Ambient_Sound" path="Ambient_Sound\Ambient_Sound.prj" active="true"/>
</Solution>

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<Project name="Ambient_Sound" guid="D6DB22B8-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D6DB23AB-6C00-1014-B904-200204C60A89">
<Script name="Ambient_Sound_1.lsl" guid="D6DB3FCE-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Sound
// :NAME:Ambient_Sound
// :AUTHOR:Alfkin Small
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:47
// :ID:30
// :NUM:41
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Ambient Sound.lsl
// :CODE:
// Ambient Sound script by Alfkin Small.
// To use: Place this script in the object that you want to play a sound.
// The object need not be special. Just place is where you want the sound
// to come from.
// Drop a sound file in the object, then change the key sound line below to
// the name of your sound file.
// If you like, you can set the min and max values as well, in addition to
// the volume. That's all there is to it!
// Set debug to TRUE if you'd like to get debugging messages, otherwise
// leave the next line alone.
integer debug = FALSE;
// Minimum amount of time (in seconds) between sounds.
float min = 10;
// Maximum amount of time (in seconds) between sounds.
float max = 30;
// This is the volume at which the sound will play. 0 = Inaudible
// Valid values are between 0.0 - 1.0
float vol = 0.5;
// Sound to play.
key sound = "dolphin1.wav";
default
{
state_entry()
{
if (debug) llSay(0, "Debugging is ON");
// Set the initial timer
llSetTimerEvent(5.0);
}
timer()
{
// Play the sound once
llPlaySound(sound, vol);
// Randomly select the next time (in seconds) to play the sound.
float time = min + llFrand(max - min);
if (debug) llSay(0, "Time set to" + (string)time);
llSetTimerEvent(time);
}
}
// END //