removed useless _ folders
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63
Ambient_Sound/Ambient_Sound/Object/Ambient_Sound_1.lsl
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63
Ambient_Sound/Ambient_Sound/Object/Ambient_Sound_1.lsl
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// :CATEGORY:Sound
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// :NAME:Ambient_Sound
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// :AUTHOR:Alfkin Small
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:47
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// :ID:30
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// :NUM:41
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Ambient Sound.lsl
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// :CODE:
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// Ambient Sound script by Alfkin Small.
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// To use: Place this script in the object that you want to play a sound.
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// The object need not be special. Just place is where you want the sound
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// to come from.
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// Drop a sound file in the object, then change the key sound line below to
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// the name of your sound file.
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// If you like, you can set the min and max values as well, in addition to
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// the volume. That's all there is to it!
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// Set debug to TRUE if you'd like to get debugging messages, otherwise
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// leave the next line alone.
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integer debug = FALSE;
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// Minimum amount of time (in seconds) between sounds.
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float min = 10;
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// Maximum amount of time (in seconds) between sounds.
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float max = 30;
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// This is the volume at which the sound will play. 0 = Inaudible
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// Valid values are between 0.0 - 1.0
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float vol = 0.5;
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// Sound to play.
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key sound = "dolphin1.wav";
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default
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{
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state_entry()
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{
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if (debug) llSay(0, "Debugging is ON");
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// Set the initial timer
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llSetTimerEvent(5.0);
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}
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timer()
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{
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// Play the sound once
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llPlaySound(sound, vol);
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// Randomly select the next time (in seconds) to play the sound.
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float time = min + llFrand(max - min);
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if (debug) llSay(0, "Time set to" + (string)time);
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llSetTimerEvent(time);
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}
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}
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// END //
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