removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="AntiAFK_HUD">
<Project name="AntiAFK_HUD" path="AntiAFK_HUD\AntiAFK_HUD.prj" active="true"/>
</Solution>

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<Project name="AntiAFK_HUD" guid="D871FD64-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D871FE4C-6C00-1014-B904-200204C60A89">
<Script name="AntiAFK_HUD_1.lsl" guid="D872218C-6C00-1014-B904-200204C60A89">
</Script>
<Script name="AntiAFK_HUD_2.lsl" guid="D87238C4-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:HUD
// :NAME:AntiAFK_HUD
// :AUTHOR:Noland Brokken
// :CREATED:2010-11-08 12:18:03.007
// :EDITED:2013-09-18 15:38:47
// :ID:42
// :NUM:55
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// The Main Script - you need this script plus the HUDF positioner, and then add any sounds you want to play when AFK
// :CODE:
// Super simple stay awake HUD. Looks like an "8" when off
// and a lemniscate (infinity) when on
// Public Domain by Noland Brokken.
//
vector C0 = <0,0.4,0>; // Off Color
vector C1 = <1,0.4,0>; // On Color
vector C2 = <1,1,1>; // Triggered Color
float timespan = 0.5; // time between checks
float Volume = 1.0; // Volume for sound fx (0.0 - 1.0)
key OwnerKey;
integer active;
integer numsounds;
string soundfile;
upd()
{
llSetLinkColor(ALL_SIDES,llList2Vector([C0,C1],active),ALL_SIDES);
llSetTimerEvent(active * timespan);
llSetRot(llEuler2Rot(<active * PI_BY_TWO,0,0>));
}
default
{
state_entry()
{
OwnerKey = llGetOwner();
active = FALSE;
numsounds = llGetInventoryNumber(INVENTORY_SOUND);
if (!(llGetPermissions() & PERMISSION_TRIGGER_ANIMATION))
{
llRequestPermissions(OwnerKey, PERMISSION_TRIGGER_ANIMATION);
}
upd();
}

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// :CATEGORY:HUD
// :NAME:AntiAFK_HUD
// :AUTHOR:Noland Brokken
// :CREATED:2010-11-08 12:18:03.007
// :EDITED:2013-09-18 15:38:47
// :ID:42
// :NUM:56
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Position the HUD on attach
// :CODE:
vector brOffset = <0.0, 0.04, 0.1>;
vector bmOffset = <0.0, 0.0, 0.1>;
vector blOffset = <0.0, -0.04, 0.1>;
vector trOffset = <0.0, 0.04, -0.06>;
vector tmOffset = <0.0, 0.0, -0.06>;
vector tlOffset = <0.0, -0.04, -0.06>;
default
{
attach(key id)
{
if (id != NULL_KEY)
{
integer attachPoint = llGetAttached();
// Nasty if else block
if (attachPoint == 32) // HUD Top Right
{
llSetPos(trOffset);
}
else if (attachPoint == 33) // HUD Top