removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

3
AutoDoor/AutoDoor.sol Normal file
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<Solution name="AutoDoor">
<Project name="AutoDoor" path="AutoDoor\AutoDoor.prj" active="true"/>
</Solution>

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<Project name="AutoDoor" guid="D611A8C6-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D611A9B9-6C00-1014-B904-200204C60A89">
<Script name="AutoDoor_1.lsl" guid="D611DA55-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Door
// :NAME:AutoDoor
// :AUTHOR:Encog Dod
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:48
// :ID:66
// :NUM:93
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// AutoDoor
// :CODE:
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/
float TIMER_CLOSE = 5.0;
integer DIRECTION = -1; // direction door opens in. Either 1 (outwards) or -1 (inwards);
integer DOOR_OPEN = 1;
integer DOOR_CLOSE = 2;
vector originalPos;
door(integer what)
{
rotation rot;
rotation delta;
vector eul;
llSetTimerEvent(0);
if ( what == DOOR_OPEN )
{
llTriggerSound("doorOpen", 1);
eul = <0, 0, 90*DIRECTION>; //90 degrees around the z-axis, in Euler form
} else if ( what == DOOR_CLOSE)
{
llTriggerSound("doorClose", 1);
eul = <0, 0, 90*-DIRECTION>; //90 degrees around the z-axis, in Euler form
}
eul *= DEG_TO_RAD; //convert to radians rotation
rot = llGetRot();
delta = llEuler2Rot(eul);
rot = delta * rot;
llSetRot(rot);
}
default
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
originalPos = llGetPos();
llSensorRepeat("", "",AGENT, 5, PI, 1);
}
sensor(integer num_detected)
{
door(DOOR_OPEN);
state open_state;
}
moving_end()
{
originalPos = llGetPos();
}
}
state open_state
{
state_entry()
{
llSensorRepeat("", "",AGENT, 5, PI, 1);
}
no_sensor()
{
door(DOOR_CLOSE);
llSetPos(originalPos);
state default;
}
sensor(integer num_detected)
{
}
moving_start()
{
door(DOOR_CLOSE);
state default;
}
}