removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Project name="BasicGun" guid="D61218C1-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D61219BA-6C00-1014-B904-200204C60A89">
<Script name="BasicGun_1.lsl" guid="D612399C-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Weapons
// :NAME:BasicGun
// :AUTHOR:Encog Dod
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:48
// :ID:83
// :NUM:110
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// BasicGun
// :CODE:
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/
float SPEED = 80.0;
integer LIFETIME = 7;
float DELAY = 0.2;
vector vel;
vector pos;
rotation rot;
integer have_permissions = FALSE;
integer armed = TRUE;
string bulletName = "bullet";
fire()
{
if (armed)
{
armed = FALSE;
rot = llGetRot();
vel = llRot2Fwd(rot);
pos = llGetPos();
pos = pos + vel;
pos.z += 0.75;
vel = vel * SPEED;
llTriggerSound("shoot", 1.0);
llRezObject(bulletName, pos, vel, rot, LIFETIME);
llSetTimerEvent(DELAY);
}
}
default
{
state_entry()
{
if (!have_permissions)
{
llRequestPermissions(llGetOwner(),
PERMISSION_TRIGGER_ANIMATION| PERMISSION_TAKE_CONTROLS);
}
}
on_rez(integer param)
{
llPreloadSound("shoot");
}
run_time_permissions(integer permissions)
{
if (permissions == PERMISSION_TRIGGER_ANIMATION| PERMISSION_TAKE_CONTROLS)
{
llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE);
llStartAnimation("hold_R_handgun");
have_permissions = TRUE;
}
}
attach(key attachedAgent)
{
if (attachedAgent != NULL_KEY)
{
llRequestPermissions(llGetOwner(),
PERMISSION_TRIGGER_ANIMATION| PERMISSION_TAKE_CONTROLS);
}
else
{
if (have_permissions)
{
llStopAnimation("hold_R_handgun");
llStopAnimation("aim_R_handgun");
llReleaseControls();
llSetRot(<0,0,0,1>);
have_permissions = FALSE;
}
}
}
control(key name, integer levels, integer edges)
{
if ( ((edges & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON)
&&((levels & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON) )
{
fire();
}
}
timer()
{
llSetTimerEvent(0.0);
armed = TRUE;
}
}