removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="BasicParticle">
<Project name="BasicParticle" path="BasicParticle\BasicParticle.prj" active="true"/>
</Solution>

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<Project name="BasicParticle" guid="D6127954-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D6127A30-6C00-1014-B904-200204C60A89">
<Script name="BasicParticle_1.lsl" guid="D612A0A0-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Particles
// :NAME:BasicParticle
// :AUTHOR:Encog Dod
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:48
// :ID:84
// :NUM:111
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// BasicParticle
// :CODE:
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/
generalParticleEmitterOn()
{
llParticleSystem([
PSYS_PART_FLAGS , 0
//| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
| PSYS_PART_WIND_MASK //Particles are moved by wind
| PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
| PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
//| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
,
//PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
//PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE
,PSYS_SRC_TEXTURE, "" //UUID of the desired particle texture, or inventory name
,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
,PSYS_PART_MAX_AGE, 4.0 //Lifetime, in seconds, that a particle lasts
,PSYS_SRC_BURST_RATE, 0.5 //How long, in seconds, between each emission
,PSYS_SRC_BURST_PART_COUNT, 6 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
,PSYS_SRC_BURST_SPEED_MIN, .4 //Minimum speed of an emitted particle
,PSYS_SRC_BURST_SPEED_MAX, .5 //Maximum speed of an emitted particle
,PSYS_SRC_ACCEL, <0,0,1> //Acceleration of particles each second
,PSYS_PART_START_COLOR, <1,0,0> //Starting RGB color
,PSYS_PART_END_COLOR, <1,0,0> //Ending RGB color, if INTERP_COLOR_MASK is on
,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent.
,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
,PSYS_PART_START_SCALE, <.25,.25,.25> //Starting particle size
,PSYS_PART_END_SCALE, <1.5,1.5,1.5> //Ending particle size, if INTERP_SCALE_MASK is on
,PSYS_SRC_ANGLE_BEGIN, 300 * DEG_TO_RAD //Inner angle for ANGLE patterns
,PSYS_SRC_ANGLE_END, 60 * DEG_TO_RAD//Outer angle for ANGLE patterns
,PSYS_SRC_OMEGA, <0.0,0.0,0.0> //Rotation of ANGLE patterns, similar to llTargetOmega()
]);
}
generalParticleEmitterOff()
{
llParticleSystem([]);
}
default
{
state_entry()
{
generalParticleEmitterOn();
}
touch_start( integer num )
{
// uncomment the following line to allow this effect to be turned off
//state off;
}
}
state off
{
state_entry()
{
generalParticleEmitterOff();
}
touch_start( integer num )
{
state default;
}
}