removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Project name="Blingonblingoffscript" guid="D7DA8EC5-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7DA8FB4-6C00-1014-B904-200204C60A89">
<Script name="Blingonblingoffscript_1.lsl" guid="D7DAC12B-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Bling
// :NAME:Blingonblingoffscript
// :AUTHOR:Stormy Roentgren
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:49
// :ID:101
// :NUM:136
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Bling-on-bling-off-script.lsl
// :CODE:
//BLING PARTICLES FOR BLINGY JEWELS AND STUFF Adapted by Stormy Roentgren
//For those not knowing how to alter particle scripts, the parameters you'll want to alter here (if you choose to) are the "float rate" and the start and end sizes.
// Channel to listen for "bling on" "bling off" commands
integer channel = 7;
// Particle Script 0.3
// Created by Ama Omega
// 10-10-2003
// Mask Flags - set to TRUE to enable
integer glow = TRUE; // Make the particles glow
integer bounce = FALSE; // Make particles bounce on Z plan of object
integer interpColor = TRUE; // Go from start to end color
integer interpSize = TRUE; // Go from start to end size
integer wind = FALSE; // Particles effected by wind
integer followSource = FALSE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
key target = "";
// Particle paramaters
float age = .2; // Life of each particle
float maxSpeed = .1; // Max speed each particle is spit out at
float minSpeed = .1; // Min speed each particle is spit out at
string texture; // Texture used for particles, default used if blank
float startAlpha = 10; // Start alpha (transparency) value
float endAlpha = 10; // End alpha (transparency) value
vector startColor = <1,1,1>; // Start color of particles <R,G,B>
vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <.04,.25,.01>; // Start size of particles
vector endSize = <.03,.25,.01>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,0>; // Force pushed on particles
// System paramaters
float rate = 5; // How fast (rate) to emit particles
float radius = .0; // Radius to emit particles for BURST pattern
integer count = 5; // How many particles to emit per BURST
float outerAngle = 1.54; // Outer angle for all ANGLE patterns
float innerAngle = 1.55; // Inner angle for all ANGLE patterns
vector omega = <0,0,10>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// Script variables
integer flags;
updateParticles()
{
flags = 0;
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
// Small change made by Compulov Weeks on 2006-09-14... will listen on
// channel 7 for "bling on" or "bling off" to activate and deactivate
default
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
llListen(channel, "", llGetOwner(), "");
}
listen(integer channel, string name, key id, string message)
{
if (message == "bling off")
{
llOwnerSay("Turning bling off");
llParticleSystem([]);
}
else if (message == "bling on")
{
llOwnerSay("Turning bling on");
updateParticles();
}
}
} // end