removed useless _ folders
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BulletKill/BulletKill.sol
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3
BulletKill/BulletKill.sol
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<Solution name="BulletKill">
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<Project name="BulletKill" path="BulletKill\BulletKill.prj" active="true"/>
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</Solution>
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6
BulletKill/BulletKill/BulletKill.prj
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BulletKill/BulletKill/BulletKill.prj
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<Project name="BulletKill" guid="D627D2CD-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D627D3A8-6C00-1014-B904-200204C60A89">
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<Script name="BulletKill_1.lsl" guid="D6295106-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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62
BulletKill/BulletKill/Object/BulletKill_1.lsl
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BulletKill/BulletKill/Object/BulletKill_1.lsl
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// :CATEGORY:Weapons
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// :NAME:BulletKill
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// :AUTHOR:Encog Dod
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:49
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// :ID:130
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// :NUM:193
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// BulletKill
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// :CODE:
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// From the book:
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//
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// Scripting Recipes for Second Life
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// by Jeff Heaton (Encog Dod in SL)
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// ISBN: 160439000X
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// Copyright 2007 by Heaton Research, Inc.
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//
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// This script may be freely copied and modified so long as this header
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// remains unmodified.
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//
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// For more information about this book visit the following web site:
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//
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// http://www.heatonresearch.com/articles/series/22/
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//
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// Encog's MultiBullet Gun Bullet
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//
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// 100% Damage(Kill) Bullet: This bullet will usually kill an avatar with one shot
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//
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default
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{
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on_rez(integer delay)
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{
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llSetStatus( STATUS_DIE_AT_EDGE, TRUE);
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llSetDamage(100);
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llSetBuoyancy(1.0); // Make bullet float and not fall
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llCollisionSound("", 1.0); // Disable collision sounds
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if (delay >0 )
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{
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llSetTimerEvent(delay);
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}
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}
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collision_start(integer total_number)
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{
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}
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land_collision_start(vector pos)
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{
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}
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timer()
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{
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llDie();
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}
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}
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