removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Bullet_2_damage">
<Project name="Bullet_2_damage" path="Bullet_2_damage\Bullet_2_damage.prj" active="true"/>
</Solution>

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<Project name="Bullet_2_damage" guid="D61C09EF-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D61C0AE4-6C00-1014-B904-200204C60A89">
<Script name="Bullet_2_damage_1.lsl" guid="D61DFDAA-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Weapons
// :NAME:Bullet_2_damage
// :AUTHOR:Encog Dod
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:49
// :ID:125
// :NUM:188
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Bullet20
// :CODE:
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/
//
// Encog's MultiBullet Gun Bullet
//
// 20% Damage Bullet: This bullet will inflect 20% damage
//
default
{
on_rez(integer delay)
{
llSetStatus( STATUS_DIE_AT_EDGE, TRUE);
llSetDamage(20);
llSetBuoyancy(1.0); // Make bullet float and not fall
llCollisionSound("", 1.0); // Disable collision sounds
if (delay >0 )
{
llSetTimerEvent(delay);
}
}
collision_start(integer total_number)
{
}
land_collision_start(vector pos)
{
}
timer()
{
llDie();
}
}