removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Camera_HUD">
<Project name="Camera_HUD" path="Camera_HUD\Camera_HUD.prj" active="true"/>
</Solution>

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<Project name="Camera_HUD" guid="D8C104C5-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D8C105A4-6C00-1014-B904-200204C60A89">
<Script name="Camera_HUD_1.lsl" guid="D8C12670-6C00-1014-B904-200204C60A89">
</Script>
<Script name="Camera_HUD_2.lsl" guid="D8C13917-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Camera
// :NAME:Camera_HUD
// :AUTHOR:Fred Gandt
// :CREATED:2012-03-24 16:49:43.897
// :EDITED:2013-09-18 15:38:50
// :ID:145
// :NUM:211
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Create the Object
// To create the object use the following script. Just drop it onto/into a fresh prim. The resulting prim is quite small since it is designed to be a low impact HUD.
// :CODE:
//This work uses content from the Second Life® Wiki article http://wiki.secondlife.com/wiki/User:Fred_Gandt/Scripts/Continued_5. Copyright © 2007-2009 Linden Research, Inc. Licensed under the Creative Commons Attribution-Share Alike 3.0 License
// V1 //
default
{
state_entry()
{

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// :CATEGORY:Camera
// :NAME:Camera_HUD
// :AUTHOR:Fred Gandt
// :CREATED:2012-03-24 16:49:43.897
// :EDITED:2013-09-18 15:38:50
// :ID:145
// :NUM:212
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// CamHUD Script
// Drop this script into the prim you just created. Wear the object as a HUD. If you do not see two distinct buttons separated by a black line, it is probably back to front or something.
// :CODE:
/This work uses content from the Second Life® Wiki article http://wiki.secondlife.com/wiki/User:Fred_Gandt/Scripts/Continued_5. Copyright © 2007-2009 Linden Research, Inc. Licensed under the Creative Commons Attribution-Share Alike 3.0 License
// V1 //
integer perms;
integer track;
integer on;
vector red = <1.0,0.0,0.0>;
vector green = <0.0,1.0,0.0>;
SetCameraParams(integer o, integer t)
{
list focus = [];
llClearCameraParams();
if(t)
focus = [CAMERA_FOCUS, llGetPos()];
else
focus = [CAMERA_FOCUS_LOCKED, TRUE];
llSetCameraParams([CAMERA_ACTIVE, o, CAMERA_POSITION_LOCKED, TRUE] + focus);
}
default
{
on_rez(integer param)
{
llResetScript();
}
state_entry()
{
if(llGetAttached())
llRequestPermissions(llGetOwner(), PERMISSION_CONTROL_CAMERA);
}