removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="CaseInsensitiveListenRezzer">
<Project name="CaseInsensitiveListenRezzer" path="CaseInsensitiveListenRezzer\CaseInsensitiveListenRezzer.prj" active="true"/>
</Solution>

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<Project name="CaseInsensitiveListenRezzer" guid="D7DC9421-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7DC94FE-6C00-1014-B904-200204C60A89">
<Script name="CaseInsensitiveListenRezzer_1.lsl" guid="D7DCD121-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Rezzers
// :NAME:CaseInsensitiveListenRezzer
// :AUTHOR:Chasingred3 Ixtab
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:50
// :ID:160
// :NUM:228
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// CaseInsensitive-Listen-Rezzer.lsl
// :CODE:
//Deluxe Listen Rezzer
//Created By : Chasingred3 Ixtab
//Created For : Zippo Nabob
//No need to type in the right CaSe to make your
//Commands to work :)
integer channel = 0;//What channel you want it to listen on
////////////////////////////////////////////////////////////////////////////
/////////////////////////////////1st Object Info////////////////////////////
////////////////////////////////////////////////////////////////////////////
string object1command = "rez object1"; /////////////////////////////////
string object1Name = "Object1";//First objects name/////////////////////
vector object1Pos = <0,0,0>;//First Objects Position Cordanates////////
rotation object1rotation = <0,0,0,1>;//First Objects Rotation///////////
////////////////////////////////////////////////////////////////////////////
//==========================================================================
////////////////////////////////////////////////////////////////////////////
/////////////////////////////////2nd Object Info////////////////////////////
////////////////////////////////////////////////////////////////////////////
string object2command = "rez object2"; /////////////////////////////////
string object2Name = "Object1";//Objects name/////////////////////
vector object2Pos = <0,0,0>;//Objects Position - Cordanates////////
rotation object2rotation = <0,0,0,1>;//Objects Rotation///////////
///////////////////////////////////////////////////////////////////////
//==========================================================================
////////////////////////////////////////////////////////////////////////////
/////////////////////////////////3nd Object Info////////////////////////////
////////////////////////////////////////////////////////////////////////////
string object3command = "rez object3"; /////////////////////////////////
string object3Name = "Object3";//Objects name/////////////////////
vector object3Pos = <0,0,0>;//Objects Position - Cordanates////////
rotation object3rotation = <0,0,0,1>;//Objects Rotation///////////
///////////////////////////////////////////////////////////////////////
//==========================================================================
////////////////////////////////////////////////////////////////////////////
/////////////////////////////////4th Object Info////////////////////////////
////////////////////////////////////////////////////////////////////////////
string object4command = "rez object4"; /////////////////////////////////
string object4Name = "Object4";//objects name/////////////////////
vector object4Pos = <0,0,0>;//Objects Position - Cordanates////////
rotation object4rotation = <0,0,0,1>;//Objects Rotation///////////
///////////////////////////////////////////////////////////////////////
//==========================================================================
////////////////////////////////////////////////////////////////////////////
/////////////////////////////////5th Object Info////////////////////////////
////////////////////////////////////////////////////////////////////////////
string object5command = "rez object5"; /////////////////////////////////
string object5Name = "Object5";//Objects name/////////////////////
vector object5Pos = <0,0,0>;//Objects Position - Cordanates////////
rotation object5rotation = <0,0,0,1>;//Objects Rotation///////////
///////////////////////////////////////////////////////////////////////
//==========================================================================
//Please, Dont touch anything down here :P
//==========================================================================
//==========================================================================
//==========================================================================
string obj1 = "";
string obj2 = "";
string obj3 = "";
string obj4 = "";
string obj5 = "";
default
{
state_entry()
{//llGetOwner --- NULL_KEY
llListen(channel, "", llGetOwner(), "");
string obj1 = llToLower(object1command);
string obj2 = llToLower(object2command);//Changes all commands to
string obj3 = llToLower(object3command);//lower case
string obj4 = llToLower(object4command);
string obj5 = llToLower(object5command);
}
listen(integer channel, string name, key id, string message)
{
string cmd;
cmd = llToLower(message);//Turnes what YOU say to lower
//case letters
if(cmd == obj1)
{
llRezObject(object1Name, object1Pos, ZERO_VECTOR, object1rotation, 42);
}
if(cmd == obj2)
{
llRezObject(object2Name, object2Pos, ZERO_VECTOR, object2rotation, 42);
}
if(cmd == obj3)
{
llRezObject(object3Name, object3Pos, ZERO_VECTOR, object3rotation, 42);
}
if(cmd == obj4)
{
llRezObject(object4Name, object4Pos, ZERO_VECTOR, object4rotation, 42);
}
if(cmd == obj5)
{
llRezObject(object5Name, object5Pos, ZERO_VECTOR, object5rotation, 42);
}
}
} // end