removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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Chains/Chains.sol Normal file
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<Solution name="Chains">
<Project name="Chains" path="Chains\Chains.prj" active="true"/>
</Solution>

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Chains/Chains/Chains.prj Normal file
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<Project name="Chains" guid="4fb1928e-9eb3-4e75-949b-dcedc1e8c360">
<Object name="Object" guid="4d408f10-17c2-4ca7-9c72-da4d060939f6" active="true">
<Script name="chain script.lsl" guid="b5cdbcde-37ae-440f-80d1-6a52405f0486">
</Script>
<Snapshot name="chain.png" guid="af011fb9-b2ac-44ec-bfc3-1a86546dd520">
</Snapshot>
</Object>
</Project>

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// :CATEGORY:Particles
// :NAME:Chains
// :AUTHOR:Ferd Frederix
// :CREATED:2013-09-06
// :EDITED:2013-09-18 15:38:50
// :ID:162
// :NUM:230
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// Sends particle chains to another prim, like for a drawbridge
// :CODE:
// sends particle chains to the owner
// Particle System 1.0
StartSteam()
{
// MASK FLAGS: set to "TRUE" to enable
integer glow = FALSE; // Makes the particles glow
integer bounce = FALSE; // Make particles bounce on Z plane of objects
integer interpColor = FALSE; // Color - from start value to end value
integer interpSize = FALSE; // Size - from start value to end value
integer wind = TRUE; // Particles effected by wind
integer followSource = TRUE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY; // PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
//key target = "2d180e40-017a-a88a-76cd-ec84c773dac5";
// key target = "e32b8b3e-ebab-06fe-590d-df4bcceeb73b";
key target = llGetOwner();
// PARTICLE PARAMETERS
float age = 5; // Life of each particle
float maxSpeed = 0.05; // Max speed each particle is spit out at
float minSpeed = 0.05; // Min speed each particle is spit out at
string texture = "chain"; // Texture used for particles, default used if blank
float startAlpha = 0.8; // Start alpha (transparency) value
float endAlpha = 0.8; // End alpha (transparency) value
vector startColor = <0.75,0.85,1>; // Start color of particles <R,G,B>
vector endColor = <0.75,0.85,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <0.05,0.05,0.05>; // Start size of particles
vector endSize = <0.05,0.05,0.05>; // End size of particles (if interpSize == TRUE)
vector push = <0.05,0.0,0.0>; // Force pushed on particles
// SYSTEM PARAMETERS
float rate = .025; // How fast (rate) to emit particles
float radius = 0.75; // Radius to emit particles for BURST pattern
integer count = 4; // How many particles to emit per BURST
float outerAngle = 3*PI; // Outer angle for all ANGLE patterns PI/4
float innerAngle = 0.5; // Inner angle for all ANGLE patterns
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// SCRIPT VARIABLES
integer flags;
flags = 0;
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
StartSpray ()
{
}
StopSpray()
{
llParticleSystem([]);
}
default
{
changed(integer change)
{
if (change & CHANGED_OWNER)
llResetScript();
}
state_entry()
{
StartSteam();
// llOwnerSay(llGetKey());
}
listen(integer channel, string name, key id, string message)
{
if (0 == llSubStringIndex(message, "chain on"))
{
StartSteam();
}
else if (0 == llSubStringIndex(message, "chain off"))
{
StopSpray();
}
}
}

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