removed useless _ folders
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3
Cycle_Textures/Cycle_Textures.sol
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3
Cycle_Textures/Cycle_Textures.sol
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<Solution name="Cycle_Textures">
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<Project name="Cycle_Textures" path="Cycle_Textures\Cycle_Textures.prj" active="true"/>
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</Solution>
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6
Cycle_Textures/Cycle_Textures/Cycle_Textures.prj
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Cycle_Textures/Cycle_Textures/Cycle_Textures.prj
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<Project name="Cycle_Textures" guid="D7048F84-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D7049053-6C00-1014-B904-200204C60A89">
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<Script name="Cycle_Textures_1.lsl" guid="D704A606-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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30
Cycle_Textures/Cycle_Textures/Object/Cycle_Textures_1.lsl
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30
Cycle_Textures/Cycle_Textures/Object/Cycle_Textures_1.lsl
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// :CATEGORY:Texture
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// :NAME:Cycle_Textures
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// :AUTHOR:Anonymous
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:51
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// :ID:208
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// :NUM:282
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Cycle Textures.lsl
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// :CODE:
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default
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{
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state_entry()
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{
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llSetText("Avatar Texture Bundle", <0,1,0>,1);
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llSetTimerEvent(5.0);
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}
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timer()
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{
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integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
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float rand = llFrand(number);
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integer choice = (integer)rand;
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string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
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llSetTexture(name, 4);
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}
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}
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// END //
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