removed useless _ folders
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3
Disco_Light/Disco_Light.sol
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Disco_Light/Disco_Light.sol
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<Solution name="Disco_Light">
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<Project name="Disco_Light" path="Disco_Light\Disco_Light.prj" active="true"/>
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</Solution>
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6
Disco_Light/Disco_Light/Disco_Light.prj
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Disco_Light/Disco_Light/Disco_Light.prj
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<Project name="Disco_Light" guid="D84B91F8-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D84B92D4-6C00-1014-B904-200204C60A89">
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<Script name="Disco_Light_1.lsl" guid="D84BA9E6-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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27
Disco_Light/Disco_Light/Object/Disco_Light_1.lsl
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Disco_Light/Disco_Light/Object/Disco_Light_1.lsl
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// :CATEGORY:Texture
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// :NAME:Disco_Light
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// :AUTHOR:Melnik Balogh
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// :CREATED:2010-05-15 11:35:58.667
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// :EDITED:2013-09-18 15:38:51
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// :ID:238
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// :NUM:326
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Script for a disco light...
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// create two (or more) textures with different color and put them in the root prim
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// change name in scrip of texture and the time...
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//
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// PS: if you know a better way, let me know...
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// :CODE:
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default
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{
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state_entry() {
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llSetTexture("off",0);
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llSetTimerEvent(0.5);
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