removed useless _ folders
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3
Environmental_Effects/Environmental_Effects.sol
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3
Environmental_Effects/Environmental_Effects.sol
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<Solution name="Environmental_Effects">
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<Project name="Environmental_Effects" path="Environmental_Effects\Environmental_Effects.prj" active="true"/>
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</Solution>
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@@ -0,0 +1,6 @@
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<Project name="Environmental_Effects" guid="D71A3882-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D71A3962-6C00-1014-B904-200204C60A89">
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<Script name="Environmental_Effects_1.lsl" guid="D71A5318-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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@@ -0,0 +1,51 @@
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// :CATEGORY:Environment
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// :NAME:Environmental_Effects
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// :AUTHOR:Anonymous
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:52
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// :ID:286
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// :NUM:384
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Environmental Effects.lsl
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// :CODE:
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1
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list daySounds = ["",""];
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list nightSounds = ["",""];
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list nightAmbient = ["Cricket"];
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default {
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state_entry() {
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llStopSound();
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llSetTimerEvent(2.0);
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}
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timer() {
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vector time = llGetSunDirection();
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list myList;
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float density = 0.9;
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if (time.z > 0.0) {
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myList = llListRandomize(daySounds, 1);
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}
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else {
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myList = llListRandomize(nightSounds, 1);
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density = 0.98;
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// Ambient nighttime sound
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if (llFrand(1.0) > 0.85) {
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llStopSound();
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} else {
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llLoopSound(llList2String(nightAmbient, 0), 1.0);
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}
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}
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if (llFrand(1.0) > density) {
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llTriggerSound(llList2String(myList, 0), 1.0);
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}
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}
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}
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// END //
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