removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Fade_Texture">
<Project name="Fade_Texture" path="Fade_Texture\Fade_Texture.prj" active="true"/>
</Solution>

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<Project name="Fade_Texture" guid="D7F234C5-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7F2359D-6C00-1014-B904-200204C60A89">
<Script name="Fade_Texture_1.lsl" guid="D7F24FC8-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Texture
// :NAME:Fade_Texture
// :AUTHOR:Nash Baldwin
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:52
// :ID:295
// :NUM:394
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// The script
// :CODE:
// Call this from an event handler.
// Currently only fades the top.
// Set kSide to ALL_SIDES to fade all sides.
integer kSide = 0;
fade_in_and_out()
{
integer steps = 15;
float base = 0.85;
float delay = 1.0 / steps;
integer i;
// fade up
for (i = 0; i < steps; i++)
{
llSetAlpha(1.0 - llPow(base,i), kSide);
llSleep(delay);
}
llSetAlpha(1.0, kSide);
llSleep(4);