removed useless _ folders
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3
Fireworks/Fireworks.sol
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Fireworks/Fireworks.sol
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<Solution name="Fireworks">
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<Project name="Fireworks" path="Fireworks\Fireworks.prj" active="true"/>
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</Solution>
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6
Fireworks/Fireworks/Fireworks.prj
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6
Fireworks/Fireworks/Fireworks.prj
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<Project name="Fireworks" guid="D6D42162-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D6D4225A-6C00-1014-B904-200204C60A89">
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<Script name="Fireworks_1.lsl" guid="D6D45072-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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176
Fireworks/Fireworks/Object/Fireworks_1.lsl
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176
Fireworks/Fireworks/Object/Fireworks_1.lsl
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// :CATEGORY:Particles
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// :NAME:Fireworks
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// :AUTHOR:Ama Omega
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:53
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// :ID:304
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// :NUM:403
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Ama Omega Particle Script 0.lsl
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// :CODE:
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// Particle Script 0.5
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// Created by Ama Omega
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// 3-26-2004
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// Mask Flags - set to TRUE to enable
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integer glow = TRUE; // Make the particles glow
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integer bounce = FALSE; // Make particles bounce on Z plane of object
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integer interpColor = TRUE; // Go from start to end color
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integer interpSize = TRUE; // Go from start to end size
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integer wind = TRUE; // Particles effected by wind
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integer followSource = TRUE; // Particles follow the source
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integer followVel = TRUE; // Particles turn to velocity direction
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// Choose a pattern from the following:
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// PSYS_SRC_PATTERN_EXPLODE
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// PSYS_SRC_PATTERN_DROP
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// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
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// PSYS_SRC_PATTERN_ANGLE_CONE
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// PSYS_SRC_PATTERN_ANGLE
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integer pattern = PSYS_SRC_PATTERN_EXPLODE;
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// Select a target for particles to go towards
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// "" for no target, "owner" will follow object owner
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// and "self" will target this object
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// or put the key of an object for particles to go to
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key target = "self";
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// Particle paramaters
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float age = 1; // Life of each particle
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float maxSpeed = 1; // Max speed each particle is spit out at
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float minSpeed = 1; // Min speed each particle is spit out at
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string texture = ""; // Texture used for particles, default used if blank
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float startAlpha = 1; // Start alpha (transparency) value
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float endAlpha = 0.1; // End alpha (transparency) value
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vector startColor = <0,1,0>; // Start color of particles <R,G,B>
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vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor == TRUE)
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vector startSize = <1,1,1>; // Start size of particles
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vector endSize = <1,0,1>; // End size of particles (if interpSize == TRUE)
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vector push = <0,0,0>; // Force pushed on particles
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// System paramaters
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float rate = 1.5; // How fast (rate) to emit particles
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float radius = 1; // Radius to emit particles for BURST pattern
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integer count = 1; // How many particles to emit per BURST
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float outerAngle = 1.54; // Outer angle for all ANGLE patterns
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float innerAngle = 1.55; // Inner angle for all ANGLE patterns
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vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
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float life = 0; // Life in seconds for the system to make particles
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// Script variables
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integer pre = 2; //Adjust the precision of the generated list.
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integer flags;
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list sys;
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integer type;
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vector tempVector;
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rotation tempRot;
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string tempString;
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integer i;
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string float2String(float in)
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{
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return llGetSubString((string)in,0,pre - 7);
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}
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updateParticles()
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{
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flags = 0;
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if (target == "owner") target = llGetOwner();
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if (target == "self") target = llGetKey();
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if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
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if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
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if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
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if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
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if (wind) flags = flags | PSYS_PART_WIND_MASK;
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if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
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if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
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if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
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sys = [ PSYS_PART_MAX_AGE,age,
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PSYS_PART_FLAGS,flags,
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PSYS_PART_START_COLOR, startColor,
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PSYS_PART_END_COLOR, endColor,
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PSYS_PART_START_SCALE,startSize,
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PSYS_PART_END_SCALE,endSize,
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PSYS_SRC_PATTERN, pattern,
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PSYS_SRC_BURST_RATE,rate,
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PSYS_SRC_ACCEL, push,
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PSYS_SRC_BURST_PART_COUNT,count,
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PSYS_SRC_BURST_RADIUS,radius,
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PSYS_SRC_BURST_SPEED_MIN,minSpeed,
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PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
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PSYS_SRC_TARGET_KEY,target,
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PSYS_SRC_INNERANGLE,innerAngle,
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PSYS_SRC_OUTERANGLE,outerAngle,
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PSYS_SRC_OMEGA, omega,
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PSYS_SRC_MAX_AGE, life,
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PSYS_SRC_TEXTURE, texture,
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PSYS_PART_START_ALPHA, startAlpha,
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PSYS_PART_END_ALPHA, endAlpha
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];
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llParticleSystem(sys);
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}
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default
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{
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state_entry()
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{
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updateParticles();
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}
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touch_start(integer num)
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{
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llWhisper(0,"...Generating List...");
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for (i=1;i<42;i+=2)
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{
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type = llGetListEntryType(sys,i);
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if(type == TYPE_FLOAT)
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{
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tempString = float2String(llList2Float(sys,i));
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sys = llDeleteSubList(sys,i,i);
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sys = llListInsertList(sys,[tempString],i);
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}
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else if (type == TYPE_VECTOR)
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{
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tempVector = llList2Vector(sys,i);
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tempString = "<" + float2String(tempVector.x) + ","
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+ float2String(tempVector.y) + ","
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+ float2String(tempVector.z) + ">";
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sys = llDeleteSubList(sys,i,i);
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sys = llListInsertList(sys,[tempString],i);
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}
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else if (type == TYPE_ROTATION)
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{
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tempRot = llList2Rot(sys,i);
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tempString = "<" + float2String(tempRot.x) + ","
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+ float2String(tempRot.y) + ","
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+ float2String(tempRot.z) + ","
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+ float2String(tempRot.s) + ">";
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sys = llDeleteSubList(sys,i,i);
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sys = llListInsertList(sys,[tempString],i);
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}
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else if (type == TYPE_STRING || type == TYPE_KEY)
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{
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tempString = "\"" + llList2String(sys,i) + "\"";
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sys = llDeleteSubList(sys,i,i);
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sys = llListInsertList(sys,[tempString],i);
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}
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}
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sys = llListSort(sys,2,TRUE);
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if (target == "") sys = llDeleteSubList(sys,38,39);
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else if (target == llGetKey() )
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sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetKey()"],39);
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else if (target == llGetOwner() )
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sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetOwner()"],39);
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if (texture == "") sys = llDeleteSubList(sys,24,25);
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if (!interpSize) sys = llDeleteSubList(sys,12,13);
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if (!interpColor) sys = llDeleteSubList(sys,6,7);
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llWhisper(0,"[" + llList2CSV(llList2List(sys,0,21)) + ",");
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llWhisper(0,llList2CSV(llList2List(sys,22,-1)) + "]");
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}
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}// END //
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