removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

3
Flame/Flame.sol Normal file
View File

@@ -0,0 +1,3 @@
<Solution name="Flame">
<Project name="Flame" path="Flame\Flame.prj" active="true"/>
</Solution>

6
Flame/Flame/Flame.prj Normal file
View File

@@ -0,0 +1,6 @@
<Project name="Flame" guid="D71DDB95-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D71DDC8D-6C00-1014-B904-200204C60A89">
<Script name="Flame_1.lsl" guid="D71E025A-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

View File

@@ -0,0 +1,69 @@
// :CATEGORY:ANimation
// :NAME:Flame
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:53
// :ID:313
// :NUM:412
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Flame.lsl
// :CODE:
integer animOn = TRUE; //Set to FALSE and call initAnim() again to stop the animation.
//Effect parameters: (can be put in list together, to make animation have all of said effects)
//LOOP - loops the animation
//SMOOTH - plays animation smoothly
//REVERSE - plays animation in reverse
//PING_PONG - plays animation in one direction, then cycles in the opposite direction
list effects = [SMOOTH,LOOP];
//Movement parameters (choose one):
//ROTATE - Rotates the texture
//SCALE - Scales the texture
//Set movement to 0 to slide animation in the X direction, without any special movement.
integer movement = 0;
integer face = ALL_SIDES; //Number representing the side to activate the animation on.
integer sideX = 1; //Represents how many horizontal images (frames) are contained in your texture.
integer sideY = 1; //Same as sideX, except represents vertical images (frames).
float start = 0.0; //Frame to start animation on. (0 to start at the first frame of the texture)
float length = 0.0; //Number of frames to animate, set to 0 to animate all frames.
float speed = 10.0; //Frames per second to play.
initAnim() //Call this when you want to change something in the texture animation.
{
if(animOn)
{
integer effectBits;
integer i;
for(i = 0; i < llGetListLength(effects); i++)
{
effectBits = (effectBits | llList2Integer(effects,i));
}
integer params = (effectBits|movement);
llSetTextureAnim(ANIM_ON|params,face,sideX,sideY,
start,length,speed);
}
else
{
llSetTextureAnim(0,face,sideX,sideY,
start,length,speed);
}
}
default
{
state_entry()
{
initAnim();
}
}
// END //