removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

3
Glowstick/Glowstick.sol Normal file
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<Solution name="Glowstick">
<Project name="Glowstick" path="Glowstick\Glowstick.prj" active="true"/>
</Solution>

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<Project name="Glowstick" guid="D7295CD1-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7295DC0-6C00-1014-B904-200204C60A89">
<Script name="Glowstick_1.lsl" guid="D7298A72-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Particles
// :NAME:Glowstick
// :AUTHOR:eltee Statowsky
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:54
// :ID:356
// :NUM:479
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Glowstick.lsl
// :CODE:
//// eltee Statosky's Particle Creation Engine 1.0
integer effectFlags=0;
integer running=TRUE;
float red=1.0;
float green=0.0;
float blue=0.0;
// Color Secelection Variables
integer colorInterpolation = TRUE;
vector startColor = <red, green, blue>;
vector endColor = <red, green, blue>;
float startAlpha = 1.0;
float endAlpha = 0.2;
integer glowEffect = TRUE;
// Size & Shape Selection Variables
integer sizeInterpolation = TRUE;
vector startSize = <0.1, 0.5, 0.0>;
vector endSize = <0.1, 0.5, 0.0>;
integer followVelocity = TRUE;
string texture = "";
// Timing & Creation Variables Variables
float particleLife = 2.0;
float SystemLife = 0.0;
float emissionRate = 0.06;
integer partPerEmission = 1;
// Angular Variables
float radius = 0.0;
float innerAngle = 0;
float outerAngle = 0;
vector omega = <0.0, 0.0, 0.0>;
// Movement & Speed Variables
float minSpeed = 0.0;
float maxSpeed = 0.01;
vector acceleration = <0.0, 0.0, 0.0>;
integer windEffect = FALSE;
integer bounceEffect = FALSE;
integer followSource = FALSE;
//integer followTarget = TRUE;
key target = "";
//As yet unimplemented particle system flags
integer randomAcceleration = FALSE;
integer randomVelocity = FALSE;
integer particleTrails = FALSE;
// Pattern Selection
//integer pattern = PSYS_SRC_PATTERN_DROP;
//integer pattern = PSYS_SRC_PATTERN_EXPLODE;
integer pattern = PSYS_SRC_PATTERN_ANGLE;
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
setParticles()
{
// Here is where to set the current target
// llGetKey() targets this script's container object
// llGetOwner() targets the owner of this script
// Feel free to insert any other valid key
target="";
// The following block of if statements is used to construct the mask
if (colorInterpolation) effectFlags = effectFlags|PSYS_PART_INTERP_COLOR_MASK;
if (sizeInterpolation) effectFlags = effectFlags|PSYS_PART_INTERP_SCALE_MASK;
if (windEffect) effectFlags = effectFlags|PSYS_PART_WIND_MASK;
if (bounceEffect) effectFlags = effectFlags|PSYS_PART_BOUNCE_MASK;
if (followSource) effectFlags = effectFlags|PSYS_PART_FOLLOW_SRC_MASK;
if (followVelocity) effectFlags = effectFlags|PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target!="") effectFlags = effectFlags|PSYS_PART_TARGET_POS_MASK;
if (glowEffect) effectFlags = effectFlags|PSYS_PART_EMISSIVE_MASK;
//Uncomment the following selections once they've been implemented
// if (randomAcceleration) effectFlags = effectFlags|PSYS_PART_RANDOM_ACCEL_MASK;
// if (randomVelocity) effectFlags = effectFlags|PSYS_PART_RANDOM_VEL_MASK;
// if (particleTrails) effectFlags = effectFlags|PSYS_PART_TRAIL_MASK;
llParticleSystem([
PSYS_PART_FLAGS, effectFlags,
PSYS_SRC_PATTERN, pattern,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha,
PSYS_PART_START_SCALE, startSize,
PSYS_PART_END_SCALE, endSize,
PSYS_PART_MAX_AGE, particleLife,
PSYS_SRC_ACCEL, acceleration,
PSYS_SRC_TEXTURE, texture,
PSYS_SRC_BURST_RATE, emissionRate,
PSYS_SRC_INNERANGLE, innerAngle,
PSYS_SRC_OUTERANGLE, outerAngle,
PSYS_SRC_BURST_PART_COUNT, partPerEmission,
PSYS_SRC_BURST_RADIUS, radius,
PSYS_SRC_BURST_SPEED_MIN, minSpeed,
PSYS_SRC_BURST_SPEED_MAX, maxSpeed,
PSYS_SRC_MAX_AGE, SystemLife,
PSYS_SRC_TARGET_KEY, target,
PSYS_SRC_OMEGA, omega ]);
}
default
{
state_entry()
{
llSetText("", <0.0, 1.0, 0.0>, 0.5);
running=TRUE;
setParticles();
llSetTimerEvent(0.2);
}
timer()
{
//Red event
if(red >= 1.0)
{
if (blue > 0.1)
{blue = blue - 0.1;}
else
{green = green + 0.1;}
}
if(green >= 1.0)
{
if (red > 0.1)
{red = red - 0.1;}
else
{blue = blue + 0.1;}
}
if(blue >= 1.0)
{
if (green > 0.1)
{green = green - 0.1;}
else
{red = red + 0.1;}
}
//Colors
startColor = <red, green, blue>;
endColor = <red, green, blue>;
//Set color
setParticles();
llSetColor(<red, green, blue>,ALL_SIDES);
//loop
llSetTimerEvent(0.2);
}
}
// END //