removed useless _ folders
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3
Improved_Motorcycle/Improved_Motorcycle.sol
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3
Improved_Motorcycle/Improved_Motorcycle.sol
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<Solution name="Improved_Motorcycle">
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<Project name="Improved_Motorcycle" path="Improved_Motorcycle\Improved_Motorcycle.prj" active="true"/>
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</Solution>
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<Project name="Improved_Motorcycle" guid="D730DC64-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D730DD43-6C00-1014-B904-200204C60A89">
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<Script name="Improved_Motorcycle_1.lsl" guid="D731014A-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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// :CATEGORY:Vehicles
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// :NAME:Improved_Motorcycle
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// :AUTHOR:Anonymous
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:55
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// :ID:400
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// :NUM:556
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Improved Motorcycle.lsl
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// :CODE:
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default
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{
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state_entry()
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{
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llSetSitText("Ride");
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llSitTarget(<0.6, 0.05, 0.20>, ZERO_ROTATION);
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llSetCameraEyeOffset(<-5.0, 0.0, 2.0>);
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llSetCameraAtOffset(<3.0, 0.0, 2.0>);
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llSetVehicleFlags(-1);
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llSetVehicleType(VEHICLE_TYPE_CAR);
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llSetVehicleFlags(VEHICLE_FLAG_NO_FLY_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY);
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llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2);
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llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80);
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llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10);
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llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10);
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llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0);
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llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.2);
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llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1);
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llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.5);
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llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 2.0, 1000.0>);
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llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <10.0, 10.0, 1000.0>);
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llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50);
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llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50);
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llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.99);
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llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.01);
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}
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changed(integer change)
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{
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if (change & CHANGED_LINK)
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{
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key agent = llAvatarOnSitTarget();
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if (agent)
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{
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if (agent != llGetOwner())
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{
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llSay(0, "You aren't the owner");
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llUnSit(agent);
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llPushObject(agent, <0,0,100>, ZERO_VECTOR, FALSE);
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}
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else
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{
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llSetStatus(STATUS_PHYSICS, TRUE);
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llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);
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}
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}
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else
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{
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llSetStatus(STATUS_PHYSICS, FALSE);
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llReleaseControls();
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llStopAnimation("motorcycle_sit");
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}
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}
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}
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run_time_permissions(integer perm)
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{
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if (perm)
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{
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llStartAnimation("motorcycle_sit");
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llTakeControls(CONTROL_FWD | CONTROL_DOWN | CONTROL_UP | CONTROL_BACK | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE);
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}
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}
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control(key id, integer level, integer edge)
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{
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vector angular_motor;
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if(level & CONTROL_FWD)
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{
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llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <200,0,0>);
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}
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if(level & CONTROL_BACK)
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{
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llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <-10,0,0>);
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}
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if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT))
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{
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angular_motor.x += 100;
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angular_motor.z -= 100;
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}
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if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT))
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{
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angular_motor.x -= 100;
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angular_motor.z += 100;
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}
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if(level & (CONTROL_UP))
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{
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angular_motor.y -= 50;
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}
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if(level & (CONTROL_DOWN))
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{
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angular_motor.y += 50;
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}
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llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor);
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}
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}
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// END //
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