removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Invisibility">
<Project name="Invisibility" path="Invisibility\Invisibility.prj" active="true"/>
</Solution>

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<Project name="Invisibility" guid="D73245E3-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D73246CE-6C00-1014-B904-200204C60A89">
<Script name="Invisibility_1.lsl" guid="D732817B-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>

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// :CATEGORY:Invisibility
// :NAME:Invisibility
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:55
// :ID:403
// :NUM:559
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Invisibility.lsl
// :CODE:
1// remove this number for the script to work.
// global variables
string texture_a="invis1"; // use a "blank texture here. The easiest
// way to get it is by selecting the "blank"
// from the texture picker and then copying
// it to your inventory. Either call it
// "invis1" or change the value for texture_a
// to be the name you choose.
key texture_b="ffffffff-ffff-ffff-ffff-ffffffffffff";
// The above is a key for an "image not available" texture which is
// globally available. I chose it because it is simple and easy for
// just about any client to load.
// gloabl functions
// This is the function that makes an object "invisible"
invis()
{
llSetTexture(texture_a,ALL_SIDES);
llSetAlpha(0.0,ALL_SIDES);
llScaleTexture(500.0,500.0,ALL_SIDES);
llSetTexture(texture_b,4);
llSetTexture(texture_a,4);
llSetTexture(texture_a,2);
llSetTexture(texture_b,2);
}
default
{
state_entry()
{
invis(); // call the invisibility function on entry.
}
on_rez(integer i)
{
invis(); // Call it upon being rezzed :-)
}
}
// END //