removed useless _ folders
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3
Kill_Object_1/Kill_Object_1.sol
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3
Kill_Object_1/Kill_Object_1.sol
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<Solution name="Kill_Object_1">
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<Project name="Kill_Object_1" path="Kill_Object_1\Kill_Object_1.prj" active="true"/>
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</Solution>
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6
Kill_Object_1/Kill_Object_1/Kill_Object_1.prj
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Kill_Object_1/Kill_Object_1/Kill_Object_1.prj
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<Project name="Kill_Object_1" guid="D737C95A-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D737CA68-6C00-1014-B904-200204C60A89">
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<Script name="Kill_Object_1_1.lsl" guid="D73803E0-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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31
Kill_Object_1/Kill_Object_1/Object/Kill_Object_1_1.lsl
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31
Kill_Object_1/Kill_Object_1/Object/Kill_Object_1_1.lsl
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// :CATEGORY:Die
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// :NAME:Kill_Object_1
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// :AUTHOR:Anonymous
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:55
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// :ID:425
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// :NUM:581
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Kill Object 1.0.lsl
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// :CODE:
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default
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{
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state_entry()
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{
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key id = llGetOwner();
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llListen(0,"",id,"kill object");
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}
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listen(integer number, string name, key id, string m)
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{
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if (m=="kill object")
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{
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llDie();
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}
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}
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}
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// END //
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