removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Kill_all_NPCs">
<Project name="Kill_all_NPCs" path="Kill_all_NPCs\Kill_all_NPCs.prj" active="true"/>
</Solution>

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<Project name="Kill_all_NPCs" guid="d8f06ec9-6c00-1014-b904-200204c60a89">
<Object name="Object" guid="d8f06fba-6c00-1014-b904-200204c60a89">
<Script name="Kill_all_NPCs_1.lsl" guid="d8f092af-6c00-1014-b904-200204c60a89">
</Script>
<Script name="Kill_Nearby_NPC (10 Meters).lsl" guid="8886f3c0-0035-4dc1-8f95-a8658cde83d3">
</Script>
</Object>
</Project>

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// :CATEGORY:OpenSim NPC
// :NAME:Kill_all_NPCs
// :AUTHOR:Fritigern and Ferd
// :KEYWORDS:
// :CREATED:2015-01-23 00:05:57
// :EDITED:2015-01-23
// :ID:422
// :NUM:1713
// :REV:1.0
// :WORLD:OpenSim
// :DESCRIPTION:
// Mods by Ferd Frederix to onlykill NPCS withing 10 meters
// Based on http://opensimulator.org/wiki/User:Fritigern/Scripts#NPC_stuff
// sim-wide NPC killer
// License: http://creativecommons.org/licenses/by-sa/2.5/
// You are free:
// to Share — to copy, distribute and transmit the work
// to Remix — to adapt the work
// to make commercial use of the work
//
// kill all of NPCs in the nearby area
// Attempts to kill agents too, but it will silently fail
// Unfortunatly, from time to time, one or more NPCs do get stuck in the scene, and can not be removed. They can't be removed by this script either.
// :CODE:
default
{
touch_start(integer number)
{
list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3);
integer i;
llSay(0,"NPC Removal: No avatars will be harmed or removed in this process!");
for (i=0; i<llGetListLength(avatars); i++)
{
string target = llList2String(avatars, i);
list detail = llGetObjectDetails((key) target, [OBJECT_POS]);
vector pos = llList2Vector(detail, 0);
if (llVecDist( pos, llGetPos()) < 10 ){
osNpcRemove(target);
llSay(0,"NPC Removal: Target "+target);
}
}
}
}

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// :CATEGORY:OpenSim NPC
// :NAME:Kill_all_NPCs
// :AUTHOR:Fritigern
// :CREATED:2013-07-30 13:37:33.100
// :EDITED:2013-09-18 15:38:55
// :ID:422
// :NUM:578
// :REV:1.0
// :WORLD:OpenSim
// :DESCRIPTION:
//http://opensimulator.org/wiki/User:Fritigern/Scripts#NPC_stuff// sim-wide NPC killer
// License: http://creativecommons.org/licenses/by-sa/2.5/
// You are free:
// to Share — to copy, distribute and transmit the work
// to Remix — to adapt the work
// to make commercial use of the work
//
// kill all of NPCs in this SIM
// Attempts to kill agents too, but it will silently fail
// http://opensimulator.org/wiki/OsNpcRemove
// Unfortunatly, from time to time, one or more NPCs do get stuck in the scene, and can not be removed. They can't be removed by this script either.
// :CODE:
default
{
touch_start(integer number)
{
list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3);