removed useless _ folders
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L61basicwateranimation/L61basicwateranimation.sol
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L61basicwateranimation/L61basicwateranimation.sol
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<Solution name="L61basicwateranimation">
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<Project name="L61basicwateranimation" path="L61basicwateranimation\L61basicwateranimation.prj" active="true"/>
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</Solution>
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<Project name="L61basicwateranimation" guid="D73A1420-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D73A150F-6C00-1014-B904-200204C60A89">
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<Script name="L61basicwateranimation_1.lsl" guid="D73A2E56-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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// :CATEGORY:Water Animation
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// :NAME:L61basicwateranimation
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// :AUTHOR:Dana Moore
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:55
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// :ID:428
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// :NUM:584
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// L6.01-basic-water-animation.lsl
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// :CODE:
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// Copyright (c) 2008, Scripting Your World
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// All rights reserved.
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//
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// Scripting Your World
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// By Dana Moore, Michael Thome, and Dr. Karen Zita Haigh
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// http://syw.fabulo.us
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// http://www.amazon.com/Scripting-Your-World-Official-Second/dp/0470339837/
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//
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// You are permitted to use, share, and adapt this code under the
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// terms of the Creative Commons Public License described in full
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// at http://creativecommons.org/licenses/by/3.0/legalcode.
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// That means you must keep the credits, do nothing to damage our
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// reputation, and do not suggest that we endorse you or your work.
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//Listing 6.1: Water Animation
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// texture your object with one of the water textures found in the library
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default
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{
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state_entry() {
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llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 1, 1, 1.0, 1, 0.05);
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}
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}
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// END //
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