removed useless _ folders
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L91fireworksred/L91fireworksred.sol
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L91fireworksred/L91fireworksred.sol
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<Solution name="L91fireworksred">
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<Project name="L91fireworksred" path="L91fireworksred\L91fireworksred.prj" active="true"/>
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</Solution>
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L91fireworksred/L91fireworksred/L91fireworksred.prj
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L91fireworksred/L91fireworksred/L91fireworksred.prj
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<Project name="L91fireworksred" guid="D74A657F-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D74A665E-6C00-1014-B904-200204C60A89">
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<Script name="L91fireworksred_1.lsl" guid="D74A8560-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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L91fireworksred/L91fireworksred/Object/L91fireworksred_1.lsl
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L91fireworksred/L91fireworksred/Object/L91fireworksred_1.lsl
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// :CATEGORY:Fireworks
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// :NAME:L91fireworksred
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// :AUTHOR:Dana Moore
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:55
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// :ID:440
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// :NUM:596
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// L9.01-fireworks-red.lsl
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// :CODE:
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// Copyright (c) 2008, Scripting Your World
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// All rights reserved.
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//
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// Scripting Your World
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// By Dana Moore, Michael Thome, and Dr. Karen Zita Haigh
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// http://syw.fabulo.us
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// http://www.amazon.com/Scripting-Your-World-Official-Second/dp/0470339837/
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//
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// You are permitted to use, share, and adapt this code under the
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// terms of the Creative Commons Public License described in full
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// at http://creativecommons.org/licenses/by/3.0/legalcode.
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// That means you must keep the credits, do nothing to damage our
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// reputation, and do not suggest that we endorse you or your work.
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// red lines
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fireworks()
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{
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llParticleSystem( [
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PSYS_PART_FLAGS, PSYS_PART_INTERP_COLOR_MASK |
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PSYS_PART_EMISSIVE_MASK |
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PSYS_PART_FOLLOW_VELOCITY_MASK,
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//Appearance
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PSYS_PART_START_SCALE, < 0.1, 1.0, 0.0 >, // <1,1,1>
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PSYS_PART_END_SCALE, < 1.0, 1.0, 0.0 >,
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PSYS_PART_START_COLOR, < 1.0, 0.0, 0.0 >, // <1,1,1>
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PSYS_PART_END_COLOR, < 0.0, 0.0, 1.0 >, // <1,1,1>
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PSYS_PART_START_ALPHA, 1.00,
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PSYS_PART_END_ALPHA, 0.25, // 1.0
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PSYS_SRC_TEXTURE, "",
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//Flow
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PSYS_SRC_MAX_AGE, 0.0,
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PSYS_PART_MAX_AGE, 3.00, // 10.0
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PSYS_SRC_BURST_RATE, 0.50, // 0.1
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PSYS_SRC_BURST_PART_COUNT, 50, // 50
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//Placement
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PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, // DROP
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PSYS_SRC_BURST_RADIUS, 0.00,
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PSYS_SRC_ANGLE_BEGIN, 0.00,
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PSYS_SRC_ANGLE_END, 0.00,
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PSYS_SRC_OMEGA, < 0.00, 0.00, 0.00 >,
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//Movement
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PSYS_SRC_BURST_SPEED_MIN, 5.00, // 1.0
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PSYS_SRC_BURST_SPEED_MAX, 10.00, // 1.0
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PSYS_SRC_ACCEL, < 0.0, 0.0, -1.0 >, // 0,0,0
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PSYS_SRC_TARGET_KEY, llGetKey() // come back to itself
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]);
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llSleep(0.3);
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}
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init(integer delay)
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{
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llSetStatus(STATUS_PHYSICS, TRUE );
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llSetStatus(STATUS_PHANTOM, TRUE );
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float d = (float)( (float)delay / 10.0 );
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llSetTimerEvent( d );
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}
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default {
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state_entry() {
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init(15);
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}
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on_rez(integer t) {
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init(t);
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}
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timer() {
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fireworks();
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llSetTimerEvent(0);
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llSleep(0.5);
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if (llGetStartParameter() > 0) {
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llDie();
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} else {
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llParticleSystem([]);
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}
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}
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}
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// END //
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