removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Multi-Pos Camera HUD">
<Project name="Multi-Pos Camera HUD" path="Multi-Pos Camera HUD\Multi-Pos Camera HUD.prj" active="true"/>
</Solution>

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// :SHOW:
// :CATEGORY:Camera
// :NAME:Multi-Pos Camera HUD
// :AUTHOR:albertlr Landar
// :KEYWORDS:
// :CREATED:2015-05-29 12:26:02
// :EDITED:2015-05-29 11:26:02
// :ID:1077
// :NUM:1751
// :REV:1
// :WORLD:Opensim
// :DESCRIPTION:
// Menu-drive Camera HUD with multiple positions
// :CODE:
//:LICENSE: CC-BY-SA
//
// Rev 1.1 05/14/2015 Pathches to make this actually work by Ferd Frederix - 'agent' was incorrectly used.
// Originally from http://forums.osgrid.org/viewtopic.php?f=5&t=3655
// Well here is the camera hud I promised. It is based on one that was originally released by Dan
// Linden a while back. I have modified it and added some new camera views to it. I have also made
// sure that the listener turns off after 20 seconds to prevent any lag. I have the full hud available
// again at my Freebie Warehouse on austeria9 and it will be in the Wright Plaza Freebie Building.
// I also included a modified version of my Lock Hud, however it does not have the toggle option as
// that got a little too complicated to implement with the other settings. But it does have an Unlock.
// I have the hud using the center placement, but you can place it anywhere on your desktop.
//
// Instructions:
// Insert this script in a small prim. Attach the prim to any convenient HUD position. Click on Cam On to use.
// Click on yes to grant permissions - if you click on no you will not be able to run any of the cam settings.
// You can turn the cam hud off by clicking Cam Off. There is a 20 second timer which will turn the listener
// off to prevent lag.
// Choose one of the Cam Buttons. Sometimes you will need to touch an arrow key in order
// for the camera to change settings. If you choose the Lock Cam button the hud will turn red to indicate
// this selection. You can then go to other settings however it is best to click Unlock Cam to turn it off,
// and return the hud to Blue. The Focus On Me Cam will give you an overhead view of your avatar, good
// for use in a crowded area such as a club. Click on the same Focus On Me Button to release this view.
// The Hip Cam is good for tunnels, or low ceiling areas and can be used for Tiny Avatars. The Large Avatar
// Cam is for a large Avatar point of view, this is normally done with an animation which will raise your
// avatar about 5 meters in the air. The other buttons should be self explainatory. Please feel free to
// make adjustments or additions to your own preferences. But if you come up with new and better
// setting please share with everyone.
// SOURCE
// Camera Hud OS.lsl
// Put this script in a prim and attach the prim as HUD. Click the HUD and select your camera position in the dialog menu
// Originally created by Linden Labs Dan Linden
//Modified and Enhanced by albertlr Landar for OSGRID
// This program is free software; you can redistribute it and/or modify it.
// License information must be included in any script you give out or use.
// This script is licensed under the Creative Commons Attribution-Share Alike 3.0
// License from http://creativecommons.org/licenses/by-sa/3.0 unless licenses are
// included in the script or comments by the original author,in which case
// the authors license must be followed.
// Please leave any authors credits intact in any script you use or publish.
///////////////////////////////////////////////////////////////////////////////
vector CamPos;
rotation CamRot;
vector CamFoc;
integer CHANNEL; // dialog channel
float Timeout=60.0;
//**********************
list MENU_MAIN = ["Default", "Overhead Cam", "Focus On Me", "Hip Cam", "Drop Cam 5", "5M Large Av", "Driving Cam", "LOCK Cam", "UNLOCK Cam", "Cam ON", "Cam OFF", "More..."]; // the main menu
//**********************
list MENU_2 = ["Cr Shoulder", "L Shoulder", "R Shoulder", "L Side Cam", "R Side Cam", "Spaz Cam", "Spin Cam", "Worm Cam", "...Back"]; // menu 2
integer spaz = 0;
integer trap = 0;
integer handle;
release_camera_control()
{
llSetCameraParams([CAMERA_ACTIVE, 0]); // 1 is active, 0 is inactive
llClearCameraParams();
}
focus_on_me()
{
//llOwnerSay("focus_on_me"); // say function name for debugging
llClearCameraParams(); // reset camera to default
vector here = llGetPos();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 0.0, // ( 0.5 to 10) meters
CAMERA_FOCUS, here, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
// CAMERA_PITCH, 80.0, // (-45 to 80) degrees
CAMERA_POSITION, here + <4.0,4.0,4.0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, ZERO_VECTOR // <-10,-10,-10> to <10,10,10> meters
]);
}
default_cam()
{
// llOwnerSay("default_cam"); // say function name for debugging
llClearCameraParams(); // reset camera to default
llSetCameraParams([CAMERA_ACTIVE, 1]);
}
driving_cam()
{
// llOwnerSay("driving_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 90.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 8.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <3,0,2> // <-10,-10,-10> to <10,10,10> meters
]);
}
large()
{
// llOwnerSay("Large Av Cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 90.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 8.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <3,0,5> // <-10,-10,-10> to <10,10,10> meters
]);
}
r_shoulder_cam()
{
// llOwnerSay("right cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 5.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 0.5, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 15.0, // (-45 to 80) degrees
CAMERA_POSITION, <0.0,0.0,0.0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <-0.5,-0.5,1.0> // <-10,-10,-10> to <10,10,10> meters
]);
}
l_shoulder_cam()
{
// llOwnerSay("left cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 5.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 0.5, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 15.0, // (-45 to 80) degrees
CAMERA_POSITION, <0.0,0.0,0.0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <-0.5,0.5,1.0> // <-10,-10,-10> to <10,10,10> meters
]);
}
shoulder_cam()
{
// llOwnerSay("shoulder cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 5.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 1.0, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 15.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0.0,0.0,1.0> // <-10,-10,-10> to <10,10,10> meters
]);
}
l_side_cam()
{
// llOwnerSay("l_side_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
// CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
// CAMERA_PITCH, 80.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
// CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,1.5,0> // <-10,-10,-10> to <10,10,10> meters
]);
}
r_side_cam()
{
// llOwnerSay("r_side_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
// CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
// CAMERA_PITCH, 80.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
// CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,-1.5,0> // <-10,-10,-10> to <10,10,10> meters
]);
}
overhead_cam()
{
// llOwnerSay("overhead_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 10.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 80.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
}
drop_camera_5_seconds()
{
// llOwnerSay("drop_camera_5_seconds"); // say function name for debugging
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 2.0, // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 0.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.05, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
llSleep(5);
default_cam();
}
worm_cam()
{
// llOwnerSay("worm_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 2.0, // (0 to 4) meters
CAMERA_PITCH, -30.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 1.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 1.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
}
spaz_cam()
{
// llOwnerSay("spaz_cam for 5 seconds"); // say function name for debugging
float i;
for (i=0; i< 50; i+=1)
{
vector xyz = llGetPos() + <llFrand(80) - 40, llFrand(80) - 40, llFrand(10)>;
// llOwnerSay((string)xyz);
vector xyz2 = llGetPos() + <llFrand(80) - 40, llFrand(80) - 40, llFrand(10)>;
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, llFrand(3), // (0 to 3) seconds
CAMERA_DISTANCE, llFrand(10), // ( 0.5 to 10) meters
//CAMERA_FOCUS, xyz, // region relative position
CAMERA_FOCUS_LAG, llFrand(3), // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, llFrand(4), // (0 to 4) meters
CAMERA_PITCH, llFrand(125) - 45, // (-45 to 80) degrees
CAMERA_POSITION, xyz2, // region relative position
CAMERA_POSITION_LAG, llFrand(3), // (0 to 3) seconds
CAMERA_POSITION_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, llFrand(4), // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <llFrand(20) - 10, llFrand(20) - 10, llFrand(20) - 10> // <-10,-10,-10> to <10,10,10> meters
]);
llSleep(0.1);
}
default_cam();
}
hip_cam()
{
// llOwnerSay("hip_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.01, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.05, // (0 to 3) seconds
CAMERA_DISTANCE, 4.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 10.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.01, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
}
Lock()
{
llOwnerSay("Locking current camera position.");
CamPos = llGetCameraPos();
CamRot = llGetCameraRot();
CamFoc = CamPos + llRot2Fwd(CamRot);
llSetColor(<1,0,0>,ALL_SIDES);
llSetCameraParams([
CAMERA_ACTIVE, 1,
CAMERA_FOCUS, CamFoc,
CAMERA_POSITION, CamPos,
CAMERA_FOCUS_LOCKED, 1,
CAMERA_POSITION_LOCKED, 1
]);
vector CamFocStr = CamFoc;
vector CamPosStr = CamPos;
}
Unlock()
{
llSetColor(<0,0,1>,ALL_SIDES);
llOwnerSay("Unlocking current camera position.");
llSetCameraParams([
CAMERA_ACTIVE, 1,
CAMERA_FOCUS, CamFoc,
CAMERA_POSITION, CamPos,
CAMERA_FOCUS_LOCKED, 0,
CAMERA_POSITION_LOCKED, 0
]);
}
spin_cam()
{
// llOwnerSay("spin_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
//CAMERA_DISTANCE, 10.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 30.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
float i;
vector camera_position;
for (i=0; i< 2*TWO_PI; i+=.05)
{
camera_position = llGetPos() + <0, 4, 0> * llEuler2Rot(<0,0,i>);
llSetCameraParams([CAMERA_POSITION, camera_position]);
llSleep(0.1);
}
default_cam();
}
Menu()
{
llSetTimerEvent(Timeout);
handle = llListen(CHANNEL, "","", ""); // listen for dialog answers
llDialog(llAvatarOnSitTarget(), "What do you want to do?", MENU_MAIN, CHANNEL); // present dialog on click
}
Menu2()
{
llSetTimerEvent(Timeout);
handle = llListen(CHANNEL, "","", ""); // listen for dialog answers
llDialog(llAvatarOnSitTarget(), "Pick an option!", MENU_2, CHANNEL); // present submenu on request
}
default
{
state_entry()
{
CHANNEL = llRound(llFrand(1) * 100000);
llSitTarget(<0.2,0,0.5>,ZERO_ROTATION);
llSetSitText("Action!");
}
touch_start(integer total_number)
{
llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_CONTROL_CAMERA | PERMISSION_TRACK_CAMERA);
Menu();
}
listen(integer CHANNEL, string name, key id, string message)
{
llListenRemove(handle);
if (message == "More...")
Menu2();
else if (message == "...Back")
Menu();
else if (message == "Cam ON"){
llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_CONTROL_CAMERA | PERMISSION_TRACK_CAMERA);
} else if (message == "Cam OFF") {
release_camera_control();
} else if (message == "Default"){
default_cam();
Menu();
}else if (message == "Driving Cam"){
driving_cam();
Menu();
}else if (message == "5M Large Av"){
large();
Menu();
}else if (message == "L Shoulder"){
l_shoulder_cam();
Menu();
}else if (message == "R Shoulder"){
r_shoulder_cam();
Menu();
}else if (message == "Cr Shoulder"){
shoulder_cam();
Menu();
}else if (message == "Worm Cam"){
worm_cam();
Menu();
}else if (message == "Overhead Cam"){
overhead_cam();
Menu();
}else if (message == "Spaz Cam"){
spaz_cam();
Menu();
}else if (message == "L Side Cam"){
l_side_cam();
Menu();
}else if (message == "R Side Cam"){
r_side_cam();
Menu();
}else if (message == "Drop Cam 5"){
drop_camera_5_seconds();
Menu();
}else if (message == "Hip Cam"){
hip_cam();
Menu();
}else if (message == "LOCK Cam"){
Lock();
Menu();
}else if (message == "UNLOCK Cam"){
Unlock();
Menu();
}else if (message == "Focus On Me"){
trap = !trap;
if (trap == 1) {
llOwnerSay("focus is on me");
focus_on_me();
Menu();
}else {
llOwnerSay("focus is off me");
default_cam();
Menu();
}
} else if (message == "Spin Cam"){
spin_cam();
Menu();
}
}
changed(integer what)
{
if (what & CHANGED_LINK)
{
key avi = llAvatarOnSitTarget();
if (avi != NULL_KEY) {
Menu();
}
}
}
run_time_permissions(integer perm) {
if (perm & PERMISSION_CONTROL_CAMERA) {
Menu();
llSetCameraParams([CAMERA_ACTIVE, 1]); // 1 is active, 0 is inactive
}
}
timer()
{
llSetTimerEvent(0);
llOwnerSay("Menu timeout");
llListenControl(handle, FALSE);
}
}

View File

@@ -0,0 +1,6 @@
<Project name="Multi-Pos Camera HUD" guid="712e8c44-d84c-4414-b5d5-525535570e4f">
<Object name="HUD" guid="ecc3c509-6785-4368-817b-fab30cbc8f8e" active="true">
<Script name="Multi-Pos Camera HUD.lsl" guid="19a7c016-0a5e-47d6-b261-e9879413cd2d">
</Script>
</Object>
</Project>