removed useless _ folders
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<Solution name="Multiitem_Multiauthor_vendor_BACK_B">
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<Project name="Multiitem_Multiauthor_vendor_BACK_B" path="Multiitem_Multiauthor_vendor_BACK_B\Multiitem_Multiauthor_vendor_BACK_B.prj" active="true"/>
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</Solution>
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<Project name="Multiitem_Multiauthor_vendor_BACK_B" guid="D75DDBCD-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D75DDCB5-6C00-1014-B904-200204C60A89">
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<Script name="Multiitem_Multiauthor_vendor_BACK_B_1.lsl" guid="D75E002C-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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// :CATEGORY:Vendor
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// :NAME:Multiitem_Multiauthor_vendor_BACK_B
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// :AUTHOR:Apotheus Silverman
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:57
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// :ID:537
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// :NUM:723
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Multi-item, Multi-author vendor -BACK- By Apotheus Silverman.lsl
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// :CODE:
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//========== FOREWORD By Apotheus Silverman =========================
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//
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//the code I have here is for a vendor that rezzes display models. When someone purchases something the payment can be automatically divided between mulitiple people if desired.
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//All the information about the items being sold and who gets paid reside in a note card.
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//
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//
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//I have listed a multi-author vendor kit on SLExchange.com that anyone can use to get this vendor system up and running within a few minutes. Most people who have problems getting the scripts working find it to be of incredible value.
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//
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//The kit is fully open-source, just like the scripts themselves. It includes a working vendor, tutorial notecard and tools to help you along the way.
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//
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//You will find it HERE: http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=4081
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//===================================================================
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// HOW TO USE By Ulrika Zugzwang
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//
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// * Create a vendor prim and put the vendor script in.
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// * Create a previous-button prim and put the previous-button (back-button) script in.
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// * Create a next-button prim and put the next-button script in.
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// * Link all three prims together making the vendor prim the parent prim.
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// * Make a model by rezing an object you want to sell, copy it, shrink it, and remove all contents.
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// * Place the display script inside this model.
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// * Rename the model.
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// * Place the model and the original object for sale into the vendor.
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// * Edit the "Item Data" notecard to include the following data: object name, model name, price, agent keys
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////////////////////////////////////////////////////////////////////////////////////
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//Sample "Item Data" notecard:
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////////////////////////////////////////////////////////////////////////////////////
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//Abbotts Float Plane v1.0.1, Float Plane Display Model - red stripe, 500,
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//d9bcb9e0-bfa2-4b8b-a8fc-9d996935ef51|0d994ae7-2d6a-4cd3-bdcf-81c82c35928b
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//Abbotts Float Plane v1.0.1 black feathers, Float Plane Display Model - black feathers, 500,
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//d9bcb9e0-bfa2-4b8b-a8fc-9d996935ef51|0d994ae7-2d6a-4cd3-bdcf-81c82c35928b
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//Abbotts Float Plane v1.0.1 red-yellow feathers, Float Plane Display Model - red feathers, 500,
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//d9bcb9e0-bfa2-4b8b-a8fc-9d996935ef51|0d994ae7-2d6a-4cd3-bdcf-81c82c35928b
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//Abbotts Float Plane v1.0.1 stars stripes, Float Plane Display Model - stars stripes, 500,
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//d9bcb9e0-bfa2-4b8b-a8fc-9d996935ef51|0d994ae7-2d6a-4cd3-bdcf-81c82c35928b
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/////////////////////////////////////////////////////////////////////////////////////
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default {
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state_entry() {
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}
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touch_start(integer total_number) {
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llMessageLinked(LINK_ROOT, 0, "prev", NULL_KEY);
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}
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} // END //
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