removed useless _ folders
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// :CATEGORY:NPC
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// :NAME:OpenSim NPC Populate Region Randomly
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// :AUTHOR:Fritigern
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// :KEYWORDS:
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// :CREATED:2014-02-20 14:27:38
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// :EDITED:2014-02-20
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// :ID:1030
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// :NUM:1601
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// :REV:1
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// :WORLD:Opensim
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// :DESCRIPTION:
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// Touch to create an NPC at a random position in your region.
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// :CODE:
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// :SOURCE: http://opensimulator.org/wiki/User:Fritigern/Scripts
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// touch to create an NPC at a random position in your region.
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// The NPC will be created at 100m up in the air, just for dramatic effect :-)
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// Set npcNum to how many NPCs you want.
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key npc;
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vector toucherPos;
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integer n;
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integer i;
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integer npcNum = 5;
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integer wait = 0;
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string toucher;
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key toucherkey;
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default
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{
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state_entry()
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{
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llSetText("Populate this region",<1,1,1>,1);
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}
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touch_start(integer number)
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{
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toucher = llKey2Name(llDetectedKey(0));
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toucherkey = llDetectedKey(0);
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state raise;
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}
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}
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state raise
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{
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state_entry()
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{
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for (n=0;n<npcNum;++n)
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{
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llSetText("Creating NPC #"+(string)(n+1)+"...",<1,1,1>,1);
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vector npcPos = <llFrand(255),llFrand(255),100>;
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osNpcCreate(toucher, "", npcPos, toucherkey);
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if (wait)
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{
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for (i=wait;i>0;--i)
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{
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llSetText("Creating NPC #"+(string)(n+2)+" in "+(string)i+"...",<1,1,1>,1);
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llSleep(1);
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}
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}
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}
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llSetText("Done",<1,1,1>,1);
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}
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touch_start(integer number)
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{
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llSay(0,"Removing all NPCs from this scene!");
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list avies = osGetAvatarList();
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for(n=0;n<llGetListLength(avies);n=n+3)
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{
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llOwnerSay("Attempting to remove "+llList2String(avies,n+2)+" with UUID "+llList2String(avies,n+0));
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osNpcRemove((key)llList2Key(avies,n));
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}
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llResetScript();
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}
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}
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@@ -0,0 +1,6 @@
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<Project name="OpenSim NPC Populate Region Randomly" guid="6f75448a-80bd-45a2-819e-a01bbc8f464c">
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<Object name="Object" guid="389011c2-3bb9-4e2a-9dca-74ae924b92e5" active="true">
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<Script name="Script.lsl" guid="ac43d91c-173f-40eb-a3ef-78a6c8ebd172">
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</Script>
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</Object>
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</Project>
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