removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="OpenSim Scooter">
<Project name="OpenSim Scooter" path="OpenSim Scooter\OpenSim Scooter.prj" active="true"/>
</Solution>

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// :CATEGORY:Vehicle
// :NAME:OpenSim Scooter
// :AUTHOR:Various
// :KEYWORDS:
// :CREATED:2014-07-15 10:23:28
// :EDITED:2014-07-15
// :ID:1036
// :NUM:1617
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// An Opensim Scooter
// :CODE:
//Final code and animations and sounds by Christy Lock OSGRID 4/23/2014
//Maegan OMally standalone alt may be listed also
//Special Thanks to Robert Adams and all those who worked on BulletSim!
//BulletSim Required for this to work
//Thanks to Cory and ANdrew Linden as their work and instructions contributed to this code
//EVERYTHING in the scooter is opensource free to use as you like
key agent;
key sittingAlready;//this is needed to stop the passenger from shuting down the scooter in the changed event
key passenger;
integer handle;
float forward_power = 35.0; //Power used to go forward
float reverse_power = -25.0; //Power ued to go reverse
float turn_rate = 15.0;//rotation (twist) around angular.z
string sit_message = "Scoot"; //Sit message
vector linear;
vector angular;
float xfactor = 28.0;//Normal velocity all three axis
float yfactor = 8.0;
float zfactor = 12.0;
dialog(key user)
{
handle = llListen(-2,"",user,"");
llDialog(user,"Options",["normal","slow"],-2);
}
cam()
{
//extra camera code for testing
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 95.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 10.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.1 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 2.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0.0,0.0,0.0> // <-10,-10,-10> to <10,10,10> meters
]);
}
camfixed()
{
//actual camera used....Camera_Position_Lag should be 0.0 0.1 makes the cam bump a little
//and look like the physics engine is on off on off - same for Camera_behindness_lag
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 95.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 7.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 2.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0.0,0.0,0.0> // <-10,-10,-10> to <10,10,10> meters
]);
}
driving_cam360()
{
//extra camera code for testing
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 10.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.1 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,-2.0> // <-10,-10,-10> to <10,10,10> meters
]);
}
driving_cam90()
{
//extra camera code for testing
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 95.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 10.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.1 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
}
init()
{
llPreloadSound("jetstartupfinal");
llPreloadSound("jetloopfinal");
llPreloadSound("jetshutdownfinal");
llSetVehicleType(VEHICLE_TYPE_AIRPLANE);
//ANGULAR MOTOR **
// somewhat responsive angular motor, but with 3 second decay timescale
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 3);
// weak angular deflection
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 1.0);
//weak friction all 3 axis
llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000,1000,1000>);
;
//* LINEAR MOTOR **
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0);//0.5
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 5);
//moderate - weakish linear deflection
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.1);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 3);//0.1
//weak friction for linear motor also
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000,1000,1000>);//1000,0.8,1
//** VERTICAL ATTRACTOR **
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.25); // almost wobbly
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1.5); // mediocre response
//** BANKING STRENGTH and MIX for speed
llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.4);//0.4 // medium strength
llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.8);//0.1//0.8 // very responsive
llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 0.95);//0.95 // more banking when moving
//** 1.0 floats and turn on physics **
llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0);//0.9
llSetStatus(STATUS_PHYSICS, TRUE);
}
release_camera_control()
{
llSetCameraParams([CAMERA_ACTIVE, 0]); // 1 is active, 0 is inactive
}
default
{
state_entry()
{
llMessageLinked(LINK_SET,-1,"Tstop","");//stop particles and turbine spin
llSetSitText(sit_message);
llSitTarget(<-0.02,0.0,-0.15>, ZERO_ROTATION );
llSetStatus(STATUS_PHYSICS, FALSE);
llStopSound();
}
touch_start(integer touched)
{
key avatar = llDetectedKey(0);
dialog(avatar);
}
listen(integer chan,string name,key id , string msg)
{
if ( msg == "normal")
{
llOwnerSay( "Normal speed");
xfactor = 28.0;
yfactor = 8.0;
zfactor = 12.0;
llListenRemove(handle);
}
else if ( msg == "slow")
{
llOwnerSay( "Slow speed");
xfactor = 10.0;
yfactor = 4.0;
zfactor = 4.0;
llListenRemove(handle);
}
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
agent = llAvatarOnSitTarget();
if (agent != NULL_KEY)
{
llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_CONTROL_CAMERA);
llStartAnimation("Moto6 p4 loop");
llTriggerSound("jetstartupfinal",1.0);
llLoopSound("jetloopfinal",1.0);
init();
camfixed();
llMessageLinked(LINK_SET,-1,"Tstart","");
}
else
{
llMessageLinked(LINK_SET,-1,"Tstop","");
llTriggerSound("jetshutdownfinal",1.0);
llSleep(0.2);
release_camera_control();
llReleaseControls();
llResetScript();
}
}
}
run_time_permissions(integer perm)
{
if (perm)
{
llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT | CONTROL_UP | CONTROL_DOWN, TRUE, FALSE);
}
}
control(key name, integer levels, integer edges)
{
if ((edges & levels & CONTROL_UP))
{
linear.z += zfactor;
}
else if ((edges & ~levels & CONTROL_UP))
{
linear.z -= zfactor;
}
if ((edges & levels & CONTROL_DOWN))
{
linear.z -= zfactor;
}
else if ((edges & ~levels & CONTROL_DOWN))
{
linear.z += zfactor;
}
if ((edges & levels & CONTROL_FWD))
{
linear.x += xfactor;
}
else if ((edges & ~levels & CONTROL_FWD))
{
linear.x -= xfactor;
}
if ((edges & levels & CONTROL_BACK))
{
linear.x -= xfactor;
}
else if ((edges & ~levels & CONTROL_BACK))
{
linear.x += xfactor;
}
if ((edges & levels & CONTROL_LEFT))
{
linear.y += yfactor;
llStartAnimation("Moto6_left_Remake1 p4 nl");
}
else if ((edges & ~levels & CONTROL_LEFT))
{
linear.y -= yfactor;
}
if ((edges & levels & CONTROL_RIGHT))
{
linear.y -= yfactor;
llStartAnimation("Moto6_right_Remake1 p4 nl");
}
else if ((edges & ~levels & CONTROL_RIGHT))
{
linear.y += yfactor;
}
if ((edges & levels & CONTROL_ROT_LEFT))
{
angular.z += turn_rate;
angular.x -= PI * 3;
llStartAnimation("Moto6_left_Remake1 p4 nl");
}
else if ((edges & ~levels & CONTROL_ROT_LEFT))
{
angular.z -= turn_rate;
angular.x += PI * 3;
}
if ((edges & levels & CONTROL_ROT_RIGHT))
{
angular.z -= turn_rate;
angular.x += PI * 3;
llStartAnimation("Moto6_right_Remake1 p4 nl");
}
else if ((edges & ~levels & CONTROL_ROT_RIGHT))
{
angular.z += turn_rate;
angular.x -= PI * 3;
}
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, linear);
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular);
}
}

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<Project name="OpenSim Scooter" guid="3b20e7b6-5b11-49fe-82f8-f9071671dd06">
<Object name="Object" guid="a1e9e499-dd39-4035-b850-eff8551a8bc6" active="true">
<Script name="Script.lsl" guid="86217c83-7d17-4c20-a812-31cea69111c7">
</Script>
</Object>
</Project>