removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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// :CATEGORY:Pose Balls
// :NAME:PB_Script_W__Voice
// :AUTHOR:CrystalShard Foo
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:59
// :ID:618
// :NUM:842
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// PB Script W_ Voice.lsl
// :CODE:
//Pose Ball script, Revision 4.3.1
//Notecard configuration enabled, switchable link_message/touch_start/llListen support, sit_text, floating text, alpha.
//Version 4.3 fixs link_set hide/show and permission sensing issues.
//By CrystalShard Foo.
//Work started - October 10th (2004).
//Last compile - November 7th (2004).
//Version 4.3.1 mods by Strife Onizuka
//Modified to fix logic holes in permissions code when used on multi-sittarget objects.
//Work started - Febuary 14th 2005.
//Last compile - Febuary 14th 2005.
//This script will let you choose if you want to turn the ball visible on CLICK, or by using a SHOW/HIDE voice command.
//You can also set the offset and the title of the ball, as well as the sit button text - all with a notecard.
//This script is free and comes without support. Dont contact me. Ask a local geek for help if it gets messy.
// ** This script is NOT FOR SALE **
//You can use it in commercial products as long as you give this script to anyone who asks for it.
//You can use this source, distribute it and modify it freely, but leave the credits intact!
//(You can add your own name to the list, ofcourse. Like, "Modified by John Doe")
vector ROTATION = <0,0,0>; //Euler in degrees (like the edit box)
string TITLE="NP"; //This text will appear in the floating title above the ball
string ANIMATION="HaxHover"; //Put the name of the pose/animation here!
vector offset=<0,0,0.5>; //You can play with these numbers to adjust how far the person sits from the ball. ( <X,Y,Z> )
integer use_voice = TRUE;
string gNotecard = "NP";
integer gLine = 0;
integer listenHandle = -1;
integer masterswitch = TRUE;
integer visible = TRUE;
float base_alpha = 1.0;
key avatar;
key trigger;
key dataserver_key = NULL_KEY;
show()
{
visible = TRUE;
llSetText(TITLE, <1,1,1>,1);
llSetAlpha(base_alpha, ALL_SIDES);
}
hide()
{
visible = FALSE;
llSetText("", <1,1,1>,1);
llSetAlpha(0, ALL_SIDES);
}
next_line()
{
gLine++;
dataserver_key = llGetNotecardLine(gNotecard,gLine);
}
use_defaults()
{
llSetSitText("Chill");
if(visible == FALSE)
llSetText("",<1,1,1>,1);
else
llSetText(TITLE,<1,1,1>,1);
}
init()
{
if(llGetInventoryNumber(INVENTORY_ANIMATION) == 0) //Make sure we actually got something to pose with.
{
llWhisper(0,"Error: No animation found. Cannot pose.");
ANIMATION = "sit";
}
else
ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0);
integer i;
for(i=0;i<llGetInventoryNumber(INVENTORY_NOTECARD);i++)
if(llGetInventoryName(INVENTORY_NOTECARD,i) == gNotecard)
{
gLine = 0;
dataserver_key = llGetNotecardLine(gNotecard, 0);
return;
}
//If we are here no configuration notecard was found... lets use the defaults.
use_defaults();
}
default
{
state_entry()
{
llSetText("Starting up", <1,1,1>,1);
llSitTarget(offset, llEuler2Rot(ROTATION * DEG_TO_RAD));
init();
}
link_message(integer sender_num, integer num, string str, key id)
{
if(num == 99)
{
if(str == "show")
{
masterswitch = FALSE;
hide();
return;
}
if(str == "hide");
{
masterswitch = TRUE;
show();
}
}
}
touch_start(integer detected)
{
if(use_voice == FALSE)
{
if(visible == TRUE)
hide();
else
show();
}
else
llSay(0,llDetectedName(0)+", say '/1 Hide' to hide me, or '/1 Show' to make me show. Or just right-click and sit on me to use me.");
}
changed(integer change)
{
if(change & CHANGED_LINK)
{
avatar = llAvatarOnSitTarget();
if(llKey2Name(avatar) != "")
{
hide();
llRequestPermissions(avatar, PERMISSION_TRIGGER_ANIMATION);
}
else
{
if (llKey2Name(llGetPermissionsKey()) != "" && trigger == llGetPermissionsKey())
{
llStopAnimation(ANIMATION);
trigger = NULL_KEY;
}
if(masterswitch == TRUE)
{
llSetAlpha(base_alpha,ALL_SIDES);
llSetText(TITLE,<1,1,1>,1);
}
}
}
if(change & CHANGED_INVENTORY)
{
llSetText("Reloading configuration...",<1,1,1>,1);
init();
}
}
run_time_permissions(integer perm)
{
avatar = llAvatarOnSitTarget();
if(perm & PERMISSION_TRIGGER_ANIMATION && llKey2Name(avatar) != "" && avatar == llGetPermissionsKey())
{
trigger = avatar;
llStopAnimation("sit");
llStartAnimation(ANIMATION);
if(visible == TRUE)
base_alpha = llGetAlpha(ALL_SIDES);
else
base_alpha = 1.0;
llSetAlpha(0.0,ALL_SIDES);
llSetText("",<1,1,1>,1);
}
}
listen(integer channel, string name, key id, string message)
{
if(llStringLength(message)!=4)
return;
message = llToLower(message);
if(message == "show")
{
show();
return;
}
if(message == "hide")
hide();
}
dataserver(key queryid, string data)
{
if(queryid != dataserver_key)
return;
if(data != EOF)
{
if(llGetSubString(data,0,0) != ";")
{
if(llGetSubString(data,0,5) == "title:")
{
TITLE = llGetSubString(data,7,-1);
next_line();
return;
}
if(llGetSubString(data,0,6) == "offset:")
{
integer length = llStringLength(data);
if(llGetSubString(data,8,8) != "<" || llGetSubString(data,length - 1,length) != ">")
{
llSay(0,"Error: The numbers in the offset value lack the '<' and '>' signs. (Should be something like <3,1,6> )");
offset = <0,0,0.5>;
}
else
offset = (vector)llGetSubString(data,8,-1);
if(offset == <0,0,0>)
offset = <0,0,0.01>;
llSitTarget(offset,ZERO_ROTATION);
next_line();
return;
}
if(llGetSubString(data,0,5) == "voice:")
{
string value = llGetSubString(data,7,-1);
value = llToLower(value);
if(listenHandle != -1)
{
llListenRemove(listenHandle);
listenHandle = -1;
}
if(value !="no" && value != "yes" && value != "true" && value != "false")
use_voice = FALSE;
else
if(value == "no" || value == "false")
use_voice = FALSE;
else
{
use_voice = TRUE;
listenHandle = llListen(1,"","","");
}
next_line();
return;
}
if(llGetSubString(data,0,10) == "sit_button:")
{
llSetSitText(llGetSubString(data,12,-1));
next_line();
return;
}
next_line();
}
}
else
{
if(visible == FALSE)
llSetText("",<1,1,1>,1);
else
llSetText(TITLE,<1,1,1>,1);
}
}
} // END //

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<Project name="PB_Script_W__Voice" guid="D769C11C-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D769C206-6C00-1014-B904-200204C60A89">
<Script name="PB_Script_W__Voice_1.lsl" guid="D769F17A-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>