removed useless _ folders
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3
Pointer/Pointer.sol
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3
Pointer/Pointer.sol
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<Solution name="Pointer">
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<Project name="Pointer" path="Pointer\Pointer.prj" active="true"/>
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</Solution>
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44
Pointer/Pointer/Object/Pointer_1.lsl
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44
Pointer/Pointer/Object/Pointer_1.lsl
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// :CATEGORY:Pointer
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// :NAME:Pointer
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// :AUTHOR:Davy Maltz
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:59
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// :ID:636
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// :NUM:864
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// First, The version which includes the llMoveToTarget follow:
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// :CODE:
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default
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{
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on_rez(integer start_param)
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{
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llResetScript();
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}
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state_entry()
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{
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llSensorRepeat("","",AGENT,96,TWO_PI,0.01);
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}
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sensor(integer num_detected)
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{
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integer num = 0;
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if(llDetectedKey(0) == llGetOwner())
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{
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num = 1;
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37
Pointer/Pointer/Object/Pointer_2.lsl
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37
Pointer/Pointer/Object/Pointer_2.lsl
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@@ -0,0 +1,37 @@
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// :CATEGORY:Pointer
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// :NAME:Pointer
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// :AUTHOR:Davy Maltz
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:38:59
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// :ID:636
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// :NUM:865
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// And this version, which doesn't:
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// :CODE:
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default
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{
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on_rez(integer start_param)
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{
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llResetScript();
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}
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state_entry()
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{
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llSensorRepeat("","",AGENT,96,TWO_PI,0.01);
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}
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sensor(integer num_detected)
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{
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integer num = 0;
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8
Pointer/Pointer/Pointer.prj
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8
Pointer/Pointer/Pointer.prj
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@@ -0,0 +1,8 @@
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<Project name="Pointer" guid="D8101528-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D8101617-6C00-1014-B904-200204C60A89">
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<Script name="Pointer_1.lsl" guid="D81031C3-6C00-1014-B904-200204C60A89">
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</Script>
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<Script name="Pointer_2.lsl" guid="D8104C30-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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