removed useless _ folders
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<Solution name="Prims_Visible_When_Running">
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<Project name="Prims_Visible_When_Running" path="Prims_Visible_When_Running\Prims_Visible_When_Running.prj" active="true"/>
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</Solution>
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// :CATEGORY:Invisibility
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// :NAME:Prims_Visible_When_Running
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// :AUTHOR:mangowylder
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// :CREATED:2011-04-18 14:38:37.010
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// :EDITED:2013-09-18 15:39:00
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// :ID:657
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// :NUM:894
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Prims_Visible_When_Running
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// :CODE:
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// Script to turn linked prims visible when running and invisible otherwise.
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//
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// The object will be invisible when you wear it so if you need to see it
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// while not running, toggle CTRL-ALT-T
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//
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// hex values per http://wiki.secondlife.com/wiki/LlGetAgentInfo
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// The above wiki shows AGENT_WALKING as 0x0080 (128)
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// My testing shows that AGENT_WALKING is 0x0086 (134)
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// Running a modified version of llGetAgentInfo test script returns 134 for AGENT_WALKING
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// I just added an LLOwnerSay to the AGENT_WALKING (after line 74) part to snag the value.
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// llInstantMessage(llGetOwner(), (string) info);
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// I took off everything except my shape, skin, eyes and Phoenix #LSL<->Client Bridge v0.12
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// S.Count on myself shows one script running which would be the Phoenix #LSL<->Client Bridge v0.12
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// I wonder if that could cause the discrepency?
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// the llGetAgentInfo test script can be found at...
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// http://wiki.secondlife.com/wiki/LlGetAgentInfo_Test
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//
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// I'd credit the original author but I don't know who it is.
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//
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// Comments by Mango Wylder
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integer runningstate;
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default
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{
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@@ -0,0 +1,6 @@
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<Project name="Prims_Visible_When_Running" guid="D8AA5707-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D8AA57EB-6C00-1014-B904-200204C60A89">
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<Script name="Prims_Visible_When_Running_1.lsl" guid="D8AA7BE2-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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