removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Random_Sound_player">
<Project name="Random_Sound_player" path="Random_Sound_player\Random_Sound_player.prj" active="true"/>
</Solution>

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// :CATEGORY:Sound
// :NAME:Random_Sound_player
// :AUTHOR:Jamethiel Wickentower
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:39:00
// :ID:682
// :NUM:925
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// 1. Put this script inside of the object you'd like to make a "random" greeter
// 2. Put a notecard called "SAYINGS" inside the script
// * Each song should be on one line and <= 255 characters in length
// * Each song must be in inventory and have the same name as given in the notecard (or bad things will happen)
// :CODE:
// Copyright (c) 2009, David Lloyd (Jamethiel Wickentower)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list
// of conditions and the following disclaimer. Redistributions in binary form must
// reproduce the above copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided with the
// distribution.
//
//
// Neither the name of the the author nor the names of any contributor may be
// used to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// *********************************************************************************
// Instructions:
//
// 1. Put this script inside of the object you'd like to make a "random" greeter
// 2. Put a notecard called "SAYINGS" inside the script
// * Each song should be on one line and <= 255 characters in length
// * Each song must be in inventory and have the same name as given in the notecard (or bad
// things will happen)
// 3. The script will initialise and then announce to its owner what command
// channel it is listening on
// 4. Commands are listed below
//
//
// Commands:
//
// "RESET"
//
// This comman causes the script to reset.
//
// "REREAD"
//
// This command causes the list of songs to be read from the notecard again.
//
// "FIXED [number]"
//
// This command sets a fixed delay (i.e. the script will definitely delay this
// number of seconds). Note: you cannot set a fixed delay of less than 0.5
// seconds.
//
// "RANDOM [number]"
//
// This command sets a random delay; this is added to the fixed delay.
//
// "DELAYS"
//
// Reports what the current delays are.
//
// "ON" / "OFF"
//
// Turn the script on or off.
//
// "NOTECARD [name]"
//
// Sets the notecard to a notecard called "name". Make sure that notecard is in
// the object's inventory or the object might stop working.
//
// Known bugs:
//
// There are no known show stoppers. Do note that unless you stop and start the
// player manually, delay/random changes won't be picked up until the next timer()
// event.
//
// 1) User interface is a bit sparse - could do with a dialog
// 2) Notecard reading is quite slow - not much I can do about that though
//
// Feature Requests and Feedback:
//
// Please see my Google Code site:
//
// * http://code.google.com/p/linden-scripting-libraries/
key gOwner;
string gOwnerName;
integer CHANNEL = 0;
integer DEBUG = TRUE;
integer GOING = TRUE;
string gNotecard = "SOUNDS";
key gNotecardKey;
key gQueryID;
integer gLine = 0;
list gSongs;
float gVolume = 1.0;
float gFixedDelay = 5;
float gRandomDelay = 30;
// Trace
//
// If DEBUG is true, then trace it
trace(string msg) {
if (DEBUG == TRUE) {
llOwnerSay(msg);
}
}
// Clean Message
//
// Makes the message lower case and strips leading and trailing white space.
string clean_message(string message) {
return(llToUpper(llStringTrim(message, STRING_TRIM)));
}
// Discover Owner
//
// Gets detail about the item owner, such as KEY and NAME.
discover_owner() {
gOwner = llGetOwner();
gOwnerName = llKey2Name(gOwner);
llOwnerSay("Rezzed for " + gOwnerName);
}
// Setup the Public Listener
//
// This sets up the public listener.
setup_public_listener()
{
CHANNEL = llCeil(llFrand(99900)) + 100;
llOwnerSay("Listening on channel " + (string)CHANNEL);
llListen(CHANNEL, "", gOwner, "");
}
// Handle Public Message
//
// This handles public messages. This is a bit ham-fisted at the moment as it should
// start some type of IM with the avatar or open up a random chat channel. That will
// be implemented later.
handle_public_message(string message, string name, key id) {
string theMessage = clean_message(message);
if (id != gOwner) {
return;
}
// Here we start parsing commands that may have more than one word
list words = llParseString2List(theMessage, [" ", ","], []);
integer len = llGetListLength(words);
string command = clean_message(llList2String(words, 0));
if (command == "RESET") {
llResetScript();
return;
}
if (command == "REREAD") {
gSongs = [];
gLine = 0;
read_songs();
return;
}
if (command == "SAYINGS") {

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<Project name="Random_Sound_player" guid="D7E2EF04-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7E2EFF8-6C00-1014-B904-200204C60A89">
<Script name="Random_Sound_player_1.lsl" guid="D7E33ACE-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>