removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Rotate Child Prim">
<Project name="Rotate Child Prim" path="Rotate Child Prim\Rotate Child Prim.prj" active="true"/>
</Solution>

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// :CATEGORY:Rotation
// :NAME:Rotate Child Prim
// :AUTHOR:Ferd Frederix
// :KEYWORDS:
// :CREATED:2014-12-17 18:09:54
// :EDITED:2014-12-17
// :ID:1064
// :NUM:1707
// :REV:1
// :WORLD:Second Life
// :DESCRIPTION:
// Drop this one in a child prim to have it rotate around the world's Y axis in 1 degree increments. It won't work in the root if it is rotated.
// You have to send it a message "[BTN_1]" on channel -101 as it is intended for a HUD
// :CODE:
rotation rot_xyzq;
default
{
state_entry()
{
vector xyz_angles = <1,1,0>; // This is to define a 1 degree change in X axis
vector angles_in_radians = xyz_angles*DEG_TO_RAD; // Change to Radians
rot_xyzq = llEuler2Rot(angles_in_radians); // Change to a Rotation
llListen(-101,"","","");
}
listen(integer channel, string name, key id, string message){
//If owner do something
if ( llGetOwnerKey(id)==llGetOwner()){
if (message == "[BTN_1]") {
llSay(0, "Button 1 pressed");
llSetRot(llGetRot()*rot_xyzq/llGetRootRotation()/llGetRootRotation()); //Do the Rotation...
// Get the prims rotation. Add (*) to that the new rotation, and subtract (/) the root rotation twice
// You subtract it twice because the Lindens screwed up the math.
}
}
}
}

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<Project name="Rotate Child Prim" guid="55f0b6f1-db5d-473a-86b7-6c7d260fb3b2">
<Object name="Object" guid="5d14b9ba-cecc-49d4-af62-c0b99cb1eb08" active="true">
<Script name="Script.lsl" guid="e38262a8-63e7-41fd-9b95-faabb0bad69b">
</Script>
</Object>
</Project>