removed useless _ folders
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3
Sculpt_Animator/Sculpt_Animator.sol
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3
Sculpt_Animator/Sculpt_Animator.sol
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<Solution name="Sculpt_Animator">
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<Project name="Sculpt_Animator" path="Sculpt_Animator\Sculpt_Animator.prj" active="true"/>
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</Solution>
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39
Sculpt_Animator/Sculpt_Animator/Object/Sculpt_Animator_1.lsl
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39
Sculpt_Animator/Sculpt_Animator/Object/Sculpt_Animator_1.lsl
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// :CATEGORY:Sculpt
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// :NAME:Sculpt_Animator
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// :AUTHOR:Ferd Frederix
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// :CREATED:2010-09-09 14:59:20.333
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// :EDITED:2013-09-18 15:39:01
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// :ID:726
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// :NUM:994
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Change the timer constant for different playback speeds. You can put as many sculpt maps as you want, it will play them back in order.
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// :CODE:
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integer nItems=0;
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integer currentItem = 0;
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default
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{
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state_entry()
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{
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llSetTimerEvent(.10);
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nItems =llGetInventoryNumber(INVENTORY_TEXTURE);
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}
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timer()
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{
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string name = llGetInventoryName(INVENTORY_TEXTURE,currentItem);
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6
Sculpt_Animator/Sculpt_Animator/Sculpt_Animator.prj
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6
Sculpt_Animator/Sculpt_Animator/Sculpt_Animator.prj
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<Project name="Sculpt_Animator" guid="D86A3AC9-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D86A3BFE-6C00-1014-B904-200204C60A89">
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<Script name="Sculpt_Animator_1.lsl" guid="D86A5B9A-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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