removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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// :CATEGORY:Rezzers
// :NAME:Simple_Casting
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:39:02
// :ID:758
// :NUM:1045
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Simple Casting.lsl
// :CODE:
//global variables
integer handle; //used to track a listener
//Methods
startup(){ //Method name.
llListenRemove(handle); //Removes any old listeners
handle = llListen(0,"",llGetOwner(),""); //Sets the wand to listen to the current owning agent
}
//States
default //The Default State.
{
//Event that runs when the current state is entered.
//In this case, whenever the script is resaved.
state_entry(){
startup(); //Startup to set listener if you change the script
}
//Event that runs when the object is rezzed
//parameters (1) : an integer value passed by the rezzing object.
//If it is rezzed by dragging out of the inventory the value is 0.
on_rez(integer para){
startup(); //Startup for current owning agent
}
//Event that runs whenever a listener "hears" text
//Parameters:
//(1) channel: the channel that the text occured on
//(3) id : the "key" of the agent/object that said the text
//(4) message : the text that was said
listen( integer channel, string name, key id, string message )
{
if(llGetInventoryType(message) == INVENTORY_OBJECT) { //Did the owning agent say a name of a spell
//MATH BLOCK
rotation rot = llGetRot(); //Get the holder's rotation
vector fwd = llRot2Fwd(rot); //Figure out which direction is forward
vector pos = llGetPos(); //what is the holder's location
pos = pos + fwd; //Set the location a litte infront of them
pos.z += 0.75; //Set the location a little bit up
llRezObject(message, pos, fwd * 10 , rot, 42);
//Rezzing parameters:
//(1) message : rez the object named by the holder
//(2) pos : rez the object at the location
//(3) fwd * 10 : rez the object with a velocity of fwd * 10
//(4) rot : rez the object facing rot
//(5) send the value 42 to the object that is rezzed (useful in adv. spells)
}
}
}
// END //

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<Project name="Simple_Casting" guid="D79CEFF7-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D79CF0D6-6C00-1014-B904-200204C60A89">
<Script name="Simple_Casting_1.lsl" guid="D79D0D99-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>