removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Sit_Animation_Script">
<Project name="Sit_Animation_Script" path="Sit_Animation_Script\Sit_Animation_Script.prj" active="true"/>
</Solution>

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// :CATEGORY:Pose Balls
// :NAME:Sit_Animation_Script
// :AUTHOR:Moopf
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:39:02
// :ID:773
// :NUM:1061
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Sit Animation Script.lsl
// :CODE:
//Sit Animation Script by Moopf (All Rights Reserved).
//THE ABOVE LINE NEEDS TO STAY WITH ANY VERSION OF THIS SCRIPT THAT YOU USE
//If you purchased this script from me you may use it as much as you like.
//If you didn't purchase this script from me let me know where you got it!
//Instructions
//This script will allow you to create an object with an animation other than the standard sitting
//animation. There is a notecard in this object which contains a full list of possible animations
//as of 1.3
//This is used to store the key of the avatar currently sitting on the object
key agentKey = NULL_KEY;
//When an avatar sits down we request permission to animate them, and this gets set to TRUE if we
//receive those permissions. The avatar isn't normally requested to give permissions with a pop up box - it just
//happens.
integer permissionResult = FALSE;
//This is the animation we want to use when the avatar sits down. A full list is in the notecard contained in this
//object.
string theAnim = "sit_ground";
//This is the text that will be shown in place of 'Sit' on the pie menu the avatar sees when they right-click on
//the object
string sitText = "Meditate";
//Sitting position. This is the X,Y and Z position of where the avatar should sit on the object,
//in relation to the center of the object. <0,0,0> cancels the sit position. Different objects need
//different sitting positions to look right, so you'll need to play with the X, Y and Z values until
//you are happy. You can use + or - numbers. For simplicity (so you don't have to worry about rotation,
//you should orient your object so that the Z axis points up and the X axis (the axis the avatar will
//face) points forward.
vector sittingPosition = <-0.1,0,0.7>;
//init() - runs on state_entry and on_rez
init()
{
//Change the text shown on the pie menu to what we've specified in sitText
llSetSitText(sitText);
//Set the position on the object that the avatar should sit. For simplicity
//you should orient your object with the Z axis (blue one) pointing up.
//The <0,0,0,1> is a quaternion rotation and if you follow the sitting
//position notes about axis, you won't need to touch this and it's not easy
//to explain!
llSitTarget(sittingPosition,<0,0,0,1>);
}
default
{
//state_entry - launches whenever the script is reset (or on change of
//state but this script doesn't use other states!)
state_entry()
{
init();
}
//on_rez - launches whenever the object is rezzed
on_rez(integer times)
{
init();
}
//changed - launches whenever something about the object changes, such as a new
//object is linked which is exactly what happens when you sit on an object!
changed(integer change) {
//Check to see if the number if linked objects has changed
if (change & CHANGED_LINK)
{
//If it has try to get the key of the avatar that's sat down.
key agent = llAvatarOnSitTarget();
//Check to see if it was an avatar and that we
//don't currently have an avatar sitting down.
if ( agentKey == NULL_KEY && agent != NULL_KEY ) {
//OK, we now now there's an avatar sitting on this object and we have their key
agentKey = agent;
//Request permission to animate the avatar
llRequestPermissions(agentKey,PERMISSION_TRIGGER_ANIMATION);
} else if ( agentKey != NULL_KEY && agent == NULL_KEY) {
//The person sitting down has got up. If we managed to get permission
//to animate then we need to stop the animation.
if (permissionResult) {
//Stop animating the avatar
llStopAnimation(theAnim);
}
//So the object is ready for the next person to sit down let's reset the script
//to reset everything.
llResetScript();
}
}
}
//run_time_permissions - launched when llRequestPermissions is used and
//the script receives the result of that request
run_time_permissions(integer value) {
//Check to see if we got permission to animate the avatar
if (value == PERMISSION_TRIGGER_ANIMATION) {
//Set the permission flag for use later.
permissionResult = TRUE;
//Stop the default "sit" animation
llStopAnimation("sit");
//Start the animation we want to use.
llStartAnimation(theAnim);
}
}
}// END //

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<Project name="Sit_Animation_Script" guid="D79F3F76-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D79F404A-6C00-1014-B904-200204C60A89">
<Script name="Sit_Animation_Script_1.lsl" guid="D79F7A4B-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>