removed useless _ folders
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<Solution name="Special_Particle_Sensor_Instruction">
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<Project name="Special_Particle_Sensor_Instruction" path="Special_Particle_Sensor_Instruction\Special_Particle_Sensor_Instruction.prj" active="true"/>
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</Solution>
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// :CATEGORY:Particles
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// :NAME:Special_Particle_Sensor_Instruction
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// :AUTHOR:Ama Omega
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:39:05
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// :ID:820
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// :NUM:1130
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Special Particle Sensor Instructions [NOTECARD] .lsl
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// :CODE:
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Special Sensor Apparatus: Points and emits particles at a target.
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Hello everyone!
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In responce from popular demand in this thread, I created an apparatus to point at and emit particles at a sensed target. This is useful if you want to easily find an object via a visual cue.
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This apparatus requires 17 objects, one brain object, the parent of the linked set, and 16 pointer objects.
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See the attachment for an example of the setup. (The white cube is the brain, the cones are the pointers).
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Scripts
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The Brain Script:
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=======
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See: Special Particle Sensor "Brain"
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=======
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The pointers' script:
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(put one of these in every pointer)
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=======
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See: Special Particle Sensor "Pointer"
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=======
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To activate the apparatus:
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Say
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#find <objectName>
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Examples:
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#find Object
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Emits particles and points at all things within range named "Object".
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#find Christopher Omega
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Emits particles and points at all things within range named "Christopher Omega"
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Say:
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#reset
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To reset the particle emitters to their default rotations, and turn off their particle systems.
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Enjoy
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==Chris
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// END //
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<Project name="Special_Particle_Sensor_Instruction" guid="D7B361EF-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D7B362D1-6C00-1014-B904-200204C60A89">
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<Script name="Special_Particle_Sensor_Instruction_1.lsl" guid="D7B37CB4-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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