removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Stay_in_sim">
<Project name="Stay_in_sim" path="Stay_in_sim\Stay_in_sim.prj" active="true"/>
</Solution>

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// :CATEGORY:Building
// :NAME:Stay_in_sim
// :AUTHOR:Anonymous
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:39:05
// :ID:834
// :NUM:1162
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// Stay in sim!.lsl
// :CODE:
1// remove this number for the script to work.
//This script makes sure that your objects stay in the sim that they are created. You can't save an object to inventory and rez in in another sim while this script is active.
{
state_entry()
{
llSetStatus(STATUS_DIE_AT_EDGE,TRUE);
vector INITCorner = llGetRegionCorner();
while(TRUE)
{
if(llGetRegionCorner() != INITCorner)
{
llDie();
}
}
}
}
// END //

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<Project name="Stay_in_sim" guid="D7B5979B-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D7B59871-6C00-1014-B904-200204C60A89">
<Script name="Stay_in_sim_1.lsl" guid="D7B5AEE6-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>