removed useless _ folders
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3
Stay_in_sim/Stay_in_sim.sol
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3
Stay_in_sim/Stay_in_sim.sol
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<Solution name="Stay_in_sim">
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<Project name="Stay_in_sim" path="Stay_in_sim\Stay_in_sim.prj" active="true"/>
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</Solution>
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33
Stay_in_sim/Stay_in_sim/Object/Stay_in_sim_1.lsl
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33
Stay_in_sim/Stay_in_sim/Object/Stay_in_sim_1.lsl
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// :CATEGORY:Building
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// :NAME:Stay_in_sim
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// :AUTHOR:Anonymous
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// :CREATED:2010-01-10 05:20:56.000
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// :EDITED:2013-09-18 15:39:05
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// :ID:834
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// :NUM:1162
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// :REV:1.0
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// :WORLD:Second Life
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// :DESCRIPTION:
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// Stay in sim!.lsl
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// :CODE:
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1// remove this number for the script to work.
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//This script makes sure that your objects stay in the sim that they are created. You can't save an object to inventory and rez in in another sim while this script is active.
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{
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state_entry()
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{
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llSetStatus(STATUS_DIE_AT_EDGE,TRUE);
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vector INITCorner = llGetRegionCorner();
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while(TRUE)
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{
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if(llGetRegionCorner() != INITCorner)
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{
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llDie();
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}
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}
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}
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}
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// END //
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6
Stay_in_sim/Stay_in_sim/Stay_in_sim.prj
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6
Stay_in_sim/Stay_in_sim/Stay_in_sim.prj
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<Project name="Stay_in_sim" guid="D7B5979B-6C00-1014-B904-200204C60A89">
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<Object name="Object" guid="D7B59871-6C00-1014-B904-200204C60A89">
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<Script name="Stay_in_sim_1.lsl" guid="D7B5AEE6-6C00-1014-B904-200204C60A89">
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</Script>
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</Object>
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</Project>
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