removed useless _ folders

This commit is contained in:
Fred Beckhusen
2015-08-09 16:54:31 -05:00
parent fde850293c
commit 948a44dfba
5204 changed files with 2425579 additions and 0 deletions

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<Solution name="Super_Prim_Animator_Motion_Compiler">
<Project name="Super_Prim_Animator_Motion_Compiler" path="Super_Prim_Animator_Motion_Compiler\Super_Prim_Animator_Motion_Compiler.prj" active="true"/>
</Solution>

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// :CATEGORY:Prim
// :NAME:Super_Prim_Animator_Motion_Compiler
// :AUTHOR:Allen Firethorn
// :CREATED:2012-11-14 08:41:27.760
// :EDITED:2013-09-18 15:39:05
// :ID:848
// :NUM:1178
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// This script requires the Super Prim Animator http://www.outworldz.com/cgi/freescripts.plx?ID=1519 by Ferd Frederix. Just set up your animations as per the animator's instructions, Save it to a notecard put this script and the notecard into any prim and when you touch the prim it will print a new script into local chat. Copy everything between and including the lines /*---------- and ----------*/ anything that is not part of the script is automatically converted to comments. When the script is run it will cycle through all the animations and print a llSetMemoryLimit() command to local chat. Replace everything in the default state_entry function with that command and your script is ready to run. with a very optimized memory limit.
// :CODE:
key notecardQueryId;
// Set this to an empty string if you don't want to use the fast forms
string fast="Fast";
// first notecard line is line 0
integer notecardLine;
list notecardLines;
list animations;
//print out a line of code with the timestamp and object name commented out
SayCode(string code){
llOwnerSay("\n*/\n"+code+"\n/*");
}
default
{
state_entry(){
notecardLine = 0;
notecardLines=[];
animations = [];
}
touch_start(integer num)
{
llOwnerSay("Reading notecard. Please wait....");
notecardQueryId = llGetNotecardLine("Movement", notecardLine);
}
dataserver(key query_id, string data)
{
if (query_id == notecardQueryId)
{
if (data == EOF){
string code;
integer i;
for (i = 0; i < llGetListLength(animations); i++){
string animationName = llList2String(animations,i);
llOwnerSay(animationName);
}
llOwnerSay("Done reading notecard, read " + (string)(notecardLine + 1) + " notecard lines.");
llOwnerSay("copy below this line and paste it into a new script\n/*----------");
SayCode("integer playbackchannel = 1;");
SayCode("rotation calcChildRot(rotation rdeltaRot){\n"+
"\tif (llGetAttached())\n"+
"\t\treturn rdeltaRot/llGetLocalRot();\n"+
"\telse\n"+
"\t\treturn rdeltaRot/llGetRootRotation();\n"+
"}");
// Go through the data until we find "start" to get the original scale
for(i = 0; i < llGetListLength(notecardLines); i++){
list primList = llParseString2List(llList2String(notecardLines,i),["|"],[]);
if(llToLower(llList2String(primList,1)) == "start"){
SayCode("vector originalScale = " + llList2String(primList,2)+";");
llSleep(0.5);
}
}
// Go through each animation and create a function for each one
for(i = 0; i < llGetListLength(animations); i ++){
integer j;
string animationName = llList2String(animations, i);
code= animationName+"(){\n"+
"\tvector currentSize = llGetScale();\n"+
"\tfloat scaleby = currentSize.x/originalScale.x;\n";
SayCode(code);
llSleep(0.5);
//Read through the list and print out the instructions for this animation
for(j=0; j< llGetListLength(notecardLines);j++){
string line = llList2String(notecardLines,j);
list data = llParseString2List(line,["|"],[]);
integer primNum = llList2Integer(data,2);
// Fixme negative numbers are supposed to be read as a delay

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<Project name="Super_Prim_Animator_Motion_Compiler" guid="D8DFEB7A-6C00-1014-B904-200204C60A89">
<Object name="Object" guid="D8DFEC79-6C00-1014-B904-200204C60A89">
<Script name="Super_Prim_Animator_Motion_Compiler_1.lsl" guid="D8E01EFD-6C00-1014-B904-200204C60A89">
</Script>
</Object>
</Project>