removed useless _ folders
This commit is contained in:
3
Swarming Bees/Swarming Bees.sol
Normal file
3
Swarming Bees/Swarming Bees.sol
Normal file
@@ -0,0 +1,3 @@
|
||||
<Solution name="Swarming Bees">
|
||||
<Project name="Swarming Bees" path="Swarming Bees\Swarming Bees.prj" active="true"/>
|
||||
</Solution>
|
||||
149
Swarming Bees/Swarming Bees/Object/Script.lsl
Normal file
149
Swarming Bees/Swarming Bees/Object/Script.lsl
Normal file
@@ -0,0 +1,149 @@
|
||||
// :CATEGORY:Swarm
|
||||
// :NAME:Swarming Bees
|
||||
// :AUTHOR:Anonymous
|
||||
// :CREATED:2013-09-06
|
||||
// :EDITED:2013-09-18 15:39:06
|
||||
// :ID:856
|
||||
// :NUM:1192
|
||||
// :REV:1
|
||||
// :WORLD:Second Life
|
||||
// :DESCRIPTION:
|
||||
// Swarm of bees
|
||||
// :CODE:
|
||||
|
||||
//Swarming Bee's By: Frankwhiteaka Blanco
|
||||
// TRUE = swarm bees on startup
|
||||
// False = Listen on channel 0 for commands
|
||||
integer bStartImmediately = FALSE;
|
||||
StartSteam()
|
||||
{
|
||||
// MASK FLAGS: set to "TRUE" to enable
|
||||
integer glow = FALSE; // Makes the particles glow
|
||||
integer bounce = FALSE; // Make particles bounce on Z plane of objects
|
||||
integer interpColor = TRUE; // Color - from start value to end value
|
||||
integer interpSize = TRUE; // Size - from start value to end value
|
||||
integer wind = FALSE; // Particles effected by wind
|
||||
integer followSource = FALSE; // Particles follow the source
|
||||
integer followVel = TRUE; // Particles turn to velocity direction
|
||||
|
||||
|
||||
|
||||
// Choose a pattern from the following:
|
||||
// PSYS_SRC_PATTERN_EXPLODE
|
||||
// PSYS_SRC_PATTERN_DROP
|
||||
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
|
||||
// PSYS_SRC_PATTERN_ANGLE_CONE
|
||||
// PSYS_SRC_PATTERN_ANGLE
|
||||
integer pattern = PSYS_SRC_PATTERN_EXPLODE; // PSYS_SRC_PATTERN_EXPLODE;
|
||||
|
||||
// Select a target for particles to go towards
|
||||
// "" for no target, "owner" will follow object owner
|
||||
// and "self" will target this object
|
||||
// or put the key of an object for particles to go to
|
||||
|
||||
key target = "";
|
||||
|
||||
|
||||
// PARTICLE PARAMETERS
|
||||
|
||||
float age = 1; // Life of each particle
|
||||
float maxSpeed = 1.5; // Max speed each particle is spit out at
|
||||
float minSpeed = 1; // Min speed each particle is spit out at
|
||||
string texture = "8ff51374-338a-9e0e-c7d6-fca4c722ff29"; // Texture used for particles, default used if blank
|
||||
float startAlpha = 100; // Start alpha (transparency) value
|
||||
float endAlpha = 100; // End alpha (transparency) value
|
||||
vector startColor = <1,1,1>; // Start color of particles <R,G,B>
|
||||
vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
|
||||
vector startSize = <.1,.1,.1>; // Start size of particles
|
||||
vector endSize = <.1,.1,.1>; // End size of particles (if interpSize == TRUE)
|
||||
vector push = <0.0,0.0,-2.0>; // Force pushed on particles
|
||||
|
||||
// SYSTEM PARAMETERS
|
||||
|
||||
float rate = 0.01; // How fast (rate) to emit particles
|
||||
float radius = 0.25; // Radius to emit particles for BURST pattern
|
||||
integer count = 120; // How many particles to emit per BURST
|
||||
float outerAngle = 4*PI; // Outer angle for all ANGLE patterns PI/4
|
||||
float innerAngle = 0; // Inner angle for all ANGLE patterns
|
||||
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
|
||||
float life = 0; // Life in seconds for the system to make particles
|
||||
|
||||
// SCRIPT VARIABLES
|
||||
|
||||
integer flags;
|
||||
|
||||
|
||||
flags = 0;
|
||||
|
||||
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
|
||||
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
|
||||
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
|
||||
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
|
||||
if (wind) flags = flags | PSYS_PART_WIND_MASK;
|
||||
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
|
||||
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
|
||||
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
|
||||
|
||||
llParticleSystem([ PSYS_PART_MAX_AGE,age,
|
||||
PSYS_PART_FLAGS,flags,
|
||||
PSYS_PART_START_COLOR, startColor,
|
||||
PSYS_PART_END_COLOR, endColor,
|
||||
PSYS_PART_START_SCALE,startSize,
|
||||
PSYS_PART_END_SCALE,endSize,
|
||||
PSYS_SRC_PATTERN, pattern,
|
||||
PSYS_SRC_BURST_RATE,rate,
|
||||
PSYS_SRC_ACCEL, push,
|
||||
PSYS_SRC_BURST_PART_COUNT,count,
|
||||
PSYS_SRC_BURST_RADIUS,radius,
|
||||
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
|
||||
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
|
||||
PSYS_SRC_TARGET_KEY,target,
|
||||
PSYS_SRC_INNERANGLE,innerAngle,
|
||||
PSYS_SRC_OUTERANGLE,outerAngle,
|
||||
PSYS_SRC_OMEGA, omega,
|
||||
PSYS_SRC_MAX_AGE, life,
|
||||
PSYS_SRC_TEXTURE, texture,
|
||||
PSYS_PART_START_ALPHA, startAlpha,
|
||||
PSYS_PART_END_ALPHA, endAlpha
|
||||
]);
|
||||
|
||||
}
|
||||
StartSpray ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
StopSpray()
|
||||
{
|
||||
llParticleSystem([]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
if(bStartImmediately==TRUE){
|
||||
StartSteam();
|
||||
} else {
|
||||
llOwnerSay("bee (swarm|stop) to make bee's swarm");
|
||||
llListen(0,"",NULL_KEY,"");
|
||||
}
|
||||
}
|
||||
|
||||
listen(integer channel, string name, key id, string message)
|
||||
{
|
||||
|
||||
if (0 == llSubStringIndex(message, "bee swarm"))
|
||||
{
|
||||
StartSteam();
|
||||
|
||||
}
|
||||
else if (0 == llSubStringIndex(message, "bee stop"))
|
||||
{
|
||||
StopSpray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
6
Swarming Bees/Swarming Bees/Swarming Bees.prj
Normal file
6
Swarming Bees/Swarming Bees/Swarming Bees.prj
Normal file
@@ -0,0 +1,6 @@
|
||||
<Project name="Swarming Bees" guid="28b9fcdc-904f-4b1d-8f8b-04b33543c149">
|
||||
<Object name="Object" guid="1f1858da-4289-4d6d-b359-d9c61786dd7c" active="true">
|
||||
<Script name="Script.lsl" guid="3d55a81a-b3ec-425f-b082-2a352441ea9e">
|
||||
</Script>
|
||||
</Object>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user